Monsters

We have reached the final component of an adventure, the Monster. In BEOWULF: Age of Heroes, the capital-m Monster is special and has a fundamental part to play in the story of the adventure. It is likely that when the Monster is first met that it is undefeatable, the Hero can only do minimal damage to it.

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Exploration

It is now time to explore in BEOWULF: Age of Heroes!

Exploration can mean many things. In most adventures it means wandering into the wilderness, looking for signs of the Monster and trying to learn more about it. But it could also mean talking to the people of a settlement or perhaps just in a meadhall in order to discover more information. For some adventures it means meeting with ‘monsters’ or at least non-human intelligences.

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Meadhalls

If you recall from last week, we had just completed a voyage to reach the location of the adventure. This contained from one to three challenges, each requiring some sort of roll and providing a positive or negative consequence.

Now we have reached ‘Meadhall and Mystery’ – the Hero arrives and usually makes contact with the local leader(s) and may find a welcome place to stay in the meadhall. It is often here that they first find out substantive news of the Monster. (They have likely heard rumours before but now they might receive clarity now that they are talking to those directly affected.)

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Voyage

It’s Friday and that means it is time to dive into BEOWULF: Age of Heroes again. We’ve done the Portent and set the Inspiration Pool at the same time (as you generate the Portent, each step puts a token that the Monster, the Followers, or the Hero can use during the game). We’ve loaded the ship up with supplies and hired a Crew (these are different from Followers, more on that in a minute). We are ready for the Whale Road!

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Adventure Time

It’s Friday and time for a new BEOWULF blog. This time it’s all about adventure… not the adventure (that’s in the future) but a chapter where we set out the themes and process of making an adventure for the Age of Heroes.

We know that lots of folks enjoy running our adventures and strive to provide you with a variety of memorable adventures that can be enjoyed again and again. But we also know that the very best guide to what your Player would enjoy is you. So we wanted to make sure that we gave you the tools to make your own BEOWULF adventures.

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Poems and More

Another day and another stretch goal achieved! Dave will be composing new poems for The Trials of the Twin Seas.

Campaign Coins Streams BEOWULF!

Our friends at Campaign Coins ran two of our adventures on Twitch, and you can catch up with them on Youtube. Mark is a great GM and his players loved it.

Here’s Alex as Blaedswith in Horror at Herrogate:

And here’s Jackson as Bald Eadig:

They’re great fun to watch, and will certainly give you a good idea of what to expect!

Campaign Coins non-coincidentally made our amazing BEOWULF inspiration tokens and BEOWULF compass. These are really weighty pieces of kit and well worth your time.

If you’d like some, you can add these on when you join the Kickstarter!
Sign up today to get a fantastic book of adventures and ensure the future of BEOWULF: Age of Heroes.

The Battlemaps of the Twin Seas

Of the course of The Trials of the Twin Seas, your Hero will face many challenges. When those challenges involve combat with ordinary foes or monsters, we provide battle maps you can use, either in printed form, or digitally. Here’s a preview of some of the maps included:

Woodland Battle Map

Bear Tomb Battle Map

Old Farm Battle Map

Wreck Battle Map



Trials of the Twin Seas, a full-colour hardcover collection of our BEOWULF adventures is coming very soon. Sign up for the forthcoming Kickstarter here!