BEOWULF: Trials of the Twin Seas


The Trials of the Twin Seas Kickstarter is complete! Click here to review the campaign. Late pledges will open in July.

The Trials of the Twin Seas campaign aims brings all our PDF adventures for BEOWULF together in one hardback book.


Find out more about BEOWULF for 5e here.
Grab the adventures in PDF here.
Get some additional Digital Pack content from our last BEOWULF campaign here.

Try the free, full-length, ENnie-nominated intro adventure, The Hermit’s Sanctuary here.

Frequently Asked Questions

When does the campaign launch?
It is complete! Late pledges open in July.

Will The Hermit’s Sanctuary adventure be included?
The Hermit’s Sanctuary is already in print as it’s own book. You can grab it here. Or here with an original drawing here. You’ll also be able to add a copy to your pledge as part of the Kickstarter for The Trials of the Twin Seas.

Can I add BEOWULF accessories to my pledge?
Yes. Some of our accessories from the first BEOWULF campaign are sold out, or in low enough stock that they won’t be available – the original campaign dice tray design is sold out for example, and the original ARU is in short supply. We have some new things on offer however!

The Adventures

The Trials of the Twin Seas comprises 6 adventures. They have a potential level range from level 3 to level 7, and ideally follow on from the introductory scenario The Hermit’s Sanctuary and The Three Ogre Brothers from the BEOWULF core rulebook.Each is illustrated by Jon Hodgson, Scott Purdy and Paul Bourne.

Horror at Herrogate by Marco Rafalà

Word reaches our Hero that the remote fishing settlement of Herrogate, and the treasure seat of its lord Thorfinn, are plagued by a dreadful dréag. But is all quite as it seems?

Written by Marco Rafalà (The One Ring RPG, Star Trek Adventures, Lex Arcana), Horror at Herrogate is suitable for Heroes of level 3 to 4.Find out more about the adventure in this article on the Handiwork Games blog.

The Witches and The Wyrm by Jon Hodgson

The snake will not die, and time does not turn properly. Three witches summon the Hero to do their bidding, and conquer the defiant serpent.

The Witches and the Wyrm is an epic adventure into an mysterious otherworldly land for one player and one GM written by Jon Hodgson. This adventure is suitable for Heroes of levels 3-4.
Find out more about this adventure in an article on the Handiwork Games blog here.

The Elfshot by Jacob Rodgers

Giorsala’s hall stands empty; her warriors’ gear still in their racks; childrens’ toys scattered on the playfield. All the people are gone but still it feels like something is watching you…

Penned by Jacob Rodgers (Adventures in Middle-earth, Ruins of Symbaroum, The One Ring 2e, BEOWULF Age of Heroes), The Elfshot is suitable for Heroes of level 4 to 5.

Seven Stones by Elaine Lithgow

Seven Stones takes us to a desperate settlement, living in terror of a dreadful monster. The village lies on a rocky peninsula blasted by frigid winds, and here, people have lived in fear of the Stoor Wurm for generations…

Written by Elaine Lithgow (Age of Sigmar Soulbound,Wrath & Glory), Seven Stones provides a wealth of NPCs to meet, locations to explore and adversaries to battle. With an open-ended finale, it really is up to the player to solve the mystery of what is going on at The Spearhead and determine how best to resolve it. Seven Stones is suitable for Heroes of level 4 to 5.

Ear of Stone by KC Shi

Our Hero arrives at the isle of Hreodan, where bonds of family and tradition are in grave peril, and danger lurks just beneath the surface… Hreodan is an island protected from both storms and reavers by its resident guardian spirit. Whatever the spirit’s true nature, its protection makes Hreodan an ideal location for sailors to resupply and trade, earning the island’s meadhall the nickname of Wayfarer’s Rest. Or so it was, until Hreodan’s guardian turned against it.

Written by KC Shi (Soulbound, Uncaged, Unbreakable) Ear of Stone examines family bonds and the nature of duty, and is suitable for a Hero of levels 5-6.

The Triple Serpent by Gareth Ryder Hanrahan

Of old in Ireland, there was the Fianna. A full accounting of the deeds of this band of heroes is too long to write here; be assured they were many and glorious. Every man and woman of the Fianna was supremely skilled in one fashion or another, and all were peerless warriors. They travelled the length and breadth of the island of Ireland, fighting monsters and performing marvellous feats that are still retold in poetry and prose to this day.

All that, though, was long long ago. The time of the Fianna has passed; all but two were slain in the bloody slaughter of the battle of Gabhra, and that was five hundred years ago if it’s a day. Ireland is a holy country now, an island of saints and scholars, converted to the Church by Saint Patrick and his followers. On this isle, the Age of Heroes is passing, and soon all that remains will be the stories recorded by the monks in their great books.

But while Heroes may be fading from Ireland, there are still monsters…


The Triple Serpent by Gareth Ryder Hanrahan, (basically Gar has written everything) sees our Hero sail to Ireland at the end of the Age of Heroes, and attempt to unravel the mystery of the horrific serpent and who is behind its pitiless attacks on a community. The Triple Serpent is suitable for a Hero of levels 6-7.