Adventure Time

It’s Friday and time for a new BEOWULF blog. This time it’s all about adventure… not the adventure (that’s in the future) but a chapter where we set out the themes and process of making an adventure for the Age of Heroes.

We know that lots of folks enjoy running our adventures and strive to provide you with a variety of memorable adventures that can be enjoyed again and again. But we also know that the very best guide to what your Player would enjoy is you. So we wanted to make sure that we gave you the tools to make your own BEOWULF adventures.

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Poems and More

Another day and another stretch goal achieved! Dave will be composing new poems for The Trials of the Twin Seas.

Campaign Coins Streams BEOWULF!

Our friends at Campaign Coins ran two of our adventures on Twitch, and you can catch up with them on Youtube. Mark is a great GM and his players loved it.

Here’s Alex as Blaedswith in Horror at Herrogate:

And here’s Jackson as Bald Eadig:

They’re great fun to watch, and will certainly give you a good idea of what to expect!

Campaign Coins non-coincidentally made our amazing BEOWULF inspiration tokens and BEOWULF compass. These are really weighty pieces of kit and well worth your time.

If you’d like some, you can add these on when you join the Kickstarter!
Sign up today to get a fantastic book of adventures and ensure the future of BEOWULF: Age of Heroes.

The Battlemaps of the Twin Seas

Of the course of The Trials of the Twin Seas, your Hero will face many challenges. When those challenges involve combat with ordinary foes or monsters, we provide battle maps you can use, either in printed form, or digitally. Here’s a preview of some of the maps included:

Woodland Battle Map

Bear Tomb Battle Map

Old Farm Battle Map

Wreck Battle Map



Trials of the Twin Seas, a full-colour hardcover collection of our BEOWULF adventures is coming very soon. Sign up for the forthcoming Kickstarter here!

Writer Interview: KC Shi

KC Shi wrote Ear of Stone, one of the BEOWULF: Age of Heroes adventures featured in Trials of the Twin Seas. We’re going to ask her a few questions about that process.

Handiwork Games (HW): KC, you’ve got a lot of experience in the roleplaying game field. What’s your favourite kind of project to work on?

KC Shi (KC): Thank you! It’s generous to call me experienced. I feel like I have so much to learn, and everyday I discover more games I want to read, play, and study. As for my favourite projects, I get really excited once monsters are involved. From terrifying, stompy monsters to cute, shoulder-sitting monsters, they always provide memorable moments at the table. Writing a bestiary entry is essentially the equivalent of chatting a friend’s ear off about the cool new animal I just read 15 articles about. And on a more serious note, I think monsters reveal a lot about how we relate to the natural world, the kinds of creatures for whom we reserve our sympathy, and the qualities we use to define ourselves as people. Basically, if you add dinosaurs to a project — or anything that vaguely resembles a dinosaur — I’m smitten.

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