Adventure Overview: Seven Stones

Far to the north there is a settlement named Orkness on the firth of land known as the Spearhead that has long been plagued by the Stoor Worm, an immense sea serpent. Desperate to break the cycle of tragedy for her people, one of the folk seek out the Hero, hoping to destroy the Stoor Worm.

Written by Elaine Lithgow, and with art from Jon Hodgson, Paul Bourne and Scott Purdy, Seven Stones provides a wealth of NPCs to meet, locations to explore and adversaries to battle. At 33 pages long, illustrated in full colour, it comes with VTT battle maps and tokens so that if you can’t play in person, you can play on the virtual tabletop of choice.

With an open-ended finale, it really is up to the player to solve the mystery of what is going on at the Spearhead and determine how best to resolve it.

Buy it here!

Art Print in aid of Ukraine Appeal

We are selling a limited edition of 50 of signed prints in aid of the Ukrainian people.

All proceeds will be donated to the  Help Ukraine Emergency Appeal organised by The Association of Ukrainians in Great Britain (AUGB). We feel that organisation is well placed to directly support Ukrainians in danger.

The print is A4 in size to facilitate easy shipping. It is printed on 200gsm Matt laminated stock and signed by the artist.

The image features heroes from BEOWULF Age of Heroes, and the text “To those who battle monsters”, which appears as the dedication from the BEOWULF core rulebook.

We are expecting the prints to arrive 2nd March, and will dispatch them as soon as we get them.

We have ordered and paid for the prints, and will pay any taxes on the purchase ourselves, so that 100% of your purchase will go to the charity.

Adventure Overview: The Witches and the Wyrm

The Adventure Overview series takes a look at the various adventures we’ve released for BEOWULF: Age of Heroes. We don’t spoil the adventure but we do tell you a little bit about the adventure setup and its themes.

The Witches and the Wyrm is the fourth adventure released for BEOWULF, following Horror at Herrogate. It was written by Jon Hodgson, and Jon, Scott Purdy and Paul Bourne provided the artwork. Editing/mechanical support was provided by Jacob Rodgers.

We encourage a progression for BEOWULF that allows a Hero to explore their newfound features for each new level, so it’s designed for heroes of levels 3 or 4.

The snake will not die and time does not turn properly. Three witches summon the Hero to do their bidding and conquer the defiant serpent. The Hero seems to step into some liminal space where the natural order of things has become broken because of the serpent’s refusal of the natural order of things.

Buy it here!

Let’s talk about Scenery Monsters!

5th Edition seems to be a hot topic right on social media and forums right now, and we’re seeing frequent reference to what a great implementation of 5e BEOWULF is, often paired with Adventures in Middle-earth, which we all worked on too! Which is really cool – thanks folks!

We’re continuing our experimentation with the 5e framework with our current series of Scenery Monsters over at www.handimonsters.com

Scenery Monsters are something adjacent to Lair Actions, but separated from a location, and expressed as a kind of lesser monster. Scenery Monsters are a stripped down kind of background creature that can spice up a location, without requiring the GM to deal with a whole stat block.

Scenery Monsters never make attack roll, have no hit points, and function a little more like traps, or obstacles, but embodied as creatures. Some can move around, some are static features, others are more abstracted.

One of the real strengths of the subscription model of Handimonsters is that we’ve been able to experiment with the core idea, and develop it week on week. Now that we’ve released a handful of Scenery Monsters we’re more able to cook down exactly how we design them to a list of questions:

• What is the saving throw the target makes, and how that can be interesting? For example, this week’s monster requires a Wisdom saving throw to avoid a condition. This means you can involve less able fighters as being key to resolving an encounter.

• What is the effect of failing the saving throw? We’ve avoided HP damage for the most part, favouring the infliction of conditions – disadvantage, poisoned or prone for example are all interesting conditions to wield during a battle, and can become a bit more interesting and varied than glancing at how many HP you have left.

• Why cant a PC run up to the Scenery Monster and do HP damage to it? Because Scenery Monsters don’t have a full stat block, and we don’t want the GM to track HP, this aspect needs to make sense, and be intuitive to the monster. We’ve used creatures that automatically flee, or become prone when approached. We’ve also used plant-like creatures that can’t be killed by attacking them with weapons. Any time a Scenery Monster would stand and fight toe to toe? It’s probably not a Scenery Monster.

• Why is “the attack” not an attack roll? Scenery Monsters do not make attack rolls. And this needs to make sense very quickly. It could be its “attack” is a barely-directed cloud of gas, or because it’s a volley of rubbish thrown very general direction by unskilled civilians. The “attack” of a Scenery Monster becomes more about the Player Characters’ resistance to it than skill in combat.

If the monster doesn’t have HP, how is it overcome, or can it indeed be overcome? Sometimes it’s ok to deploy a creature that must just be avoided, or which makes a part of a location less favourable to traverse. But sometimes that can be an unsatisfying feature of an encounter. And we all know how some players want to attack everything. It is also important to give the players some kind of agency in being able to do something to affect the Scenery Monster. Shutting it down for a number of rounds is a nice outcome of specific actions on the part of the players.

We’re coming to the end of our first run of Scenery Monsters – and you can grab the entire back catalogue of all of our monsters when you sign up at www.handimonsters.com – but we’ll be back with more!

You can also get all of last year’s handimonsters in the 2022 Annual!

9 February 2022 Handiwork Newsletter

Hello everyone! We have some fantastic updates for you from the worlds of Jon Hodgson Maps, Handimonsters and BEOWULF!

BEOWULF NEWS

First up, let’s talk about the BEOWULF Annual 2022. This is a compilation of the Digital Packs and other bonus releases, all collected together for your convenience in a gorgeous print book.

It has a variety of resources contained within, including new Followers, Gifts, and Burdens, advance on Hero creation, resources for magical items and weapons, plus much. much more!

We’re expecting stock to arrive with us this week, and we’ll share photos as soon as it arrives!

Get the full-colour perfect-bound book (with free PDF) here: here

Or pick up the PDF directly: here


Trials of the Twin Seas Cover Reveal

We’re delighted to announce a new product for BEOWULF: The Trials of the Twin Seas. This adventure anthology will collect our digital adventure releases (including the Triple Serpent, see below) in a print edition. We’re going to use this opportunity to make additions and revisions to our adventures, so they’ll be improved and expanded from their original versions. We’ll bring the Trials of the Twin Seas to Kickstarter soon!

The Triple Serpent

Written by Gareth Hanrahan, the Triple Serpent is our final digital adventure that was unlocked during the original BEOWULF Kickstarter. It’s a complex adventure based on mythology from Gar’s native Ireland and we’re sure you will enjoy it!

If you’ve missed any of the already released BEOWULF adventures, grab them here.


Character Queue

Waelwulf was our latest Hero to be featured on Character Queue! With him, the series is coming to at least a pause, but we’ll have a new series of feature articles to reveal next week.

Handimonster News!

We’ve got some awesome fan feedback to check out, and then we want to remind everyone about the Handimonster Annual.

Scenery Monsters

Jared Rascher has an interesting analysis of our brand new scenery monsters over on Twitter. A creation of Jon’s imagination, scenery monsters come with simple mechanics and easy adjudication so you can some colour to a scene without a lot of overhead.

Handimonsters Annual 2022

Speaking of lots of material with low overhead, this book collects our Handimonsters output from the previous year, giving you a wide variety of 5e monsters.

You can order the full-colour perfect-bound book (with free PDF) from our website: here

Or you can get the PDF directly: here

Jon Hodgson Maps

We have a brand-new VTT scenery map pack to celebrate:

This set of bridge .png files can be arranged in any number of ways in the VTT platform of your choice, to create endlessly varied river crossings. There are long and short stone bridges, broken down stone bridges, rope bridges, wooden bridges, a ford and stepping stones.

These all work on a background that is compatible with the Northern Wilderness Construction set. There are tokens to create pebble banks, and grassy river banks, and two widths of river. In total there are 17 pngs of bridges and 13 tokens to create the scenery underlying your bridge. As a bonus there are also 4 premade maps using these assrts and some bonus items from the Northern Wilderness Construction set by way of example.

Get it now: here!

The BEOWULF Annual 2022

The first BEOWULF annual will soon be available to pre-order tomorrow (Thursday 3rd Feb) and all orders come with a free PDF!

This 64 page, full colour softcover book collects together all the written content from the first 8 digital packs for BEOWULF Age of Heroes

You’ll find new monsters, articles on building characters, new Followers, useful treasures, magical weapons, an example of combat, a sword name generator, things to see at sea, and more!

It will be available in PDF, and if you have already bought Digital Packs 1 to 8 on the day of release, you’ll get the PDF free.


What’s not included

We’ve been selective in what’s in the Annual, focusing on the written gaming content. There are things from the Digital Packs that are not included. 

We haven’t added all the battle maps and tokens from the digital packs, since they don’t seem very useful printed in a US-letter-sized book. 

The print and play story cards from pack eight aren’t in there either – again they don’t seem very useful printed in a book.  No one wants 11 pages of cards to cut out of a book!

There’s no Digital Pack video content included, nor any of the form-fillable PDF character, follower or monster sheets. 

And of course the atmospheric background music doesn’t print so well.

This means the digital packs are still well worth your time at the great price of just $2.99 each. Even if you grab the collected Annual!

Find out more about BEOWULF Age of Heroes for 5th Edition here.

The Three Ogre Brothers

The Three Ogre Brothers is the introductory scenario for BEOWULF: Age of Heroes. It’s a bit unusual as such scenarios go, since it’s a more complex situation than a typical BEOWULF adventure. But we wanted to give players a good result for their investment and also build off of The Hermit’s Sanctuary, our free adventure.

The adventure begins with a prologue, suggested by Jon, that sets the mood. The Ogre Lands were once the kingdoms of men, and rightfully belongs to them. The Hero meets the ghost of the dispossessed king and his slain sons in a church near to the starting location for the adventure.

Continue reading “The Three Ogre Brothers”