KING BEOWULF – the cover

Art is really important to us at Handiwork Games. Most of us “on the team” are actually primarily visual artists although we wear many hats and do a lot of other jobs too!

When it came to the cover of the upcoming KING BEOWULF we wanted something that “felt” part of a series of images. It doesn’t need to be too “on the nose” in that regard. We don’t want to be repetitive or confusing. But it needs to feel like part of a series of books.

Here’s the two hardcover books we have out just now: BEOWULF Age of Heroes, and The Trials of the Twin Seas:

So these are quite greenish in colour, and between them they contain some important stuff from the Age of Heroes:

  • The Hero
  • The Monster
  • The Meadhall
  • The Ship
  • The Voyage

For KING BEOWULF I (it’s me, Jon! Managing Director/co-creator of BEOWULF Age of Heroes and cover artist) knew I wanted something that continues this thematic stuff, but also bursts out into a new place, which is precisely what the book itself does. (Or will do, should we be lucky to fund on Kickstarter!)

And so this is where we ended up. Let’s talk about it!

The first thing that strikes me is that it’s very orange in comparison to the other covers. That’s giving us that immediate break from the tradition of green, cool-colour covers. We also have the main character coming right out at us.

The hall which appears on all the other covers is burning. The character has stepped through the jaws of some giant beast, while dead bodies litter the ground, and it seems they seem to have work still to do, although these achievements are, dare we say “behind them”?

This is all strongly in line with the theme of the book. You’re stepping up from being a Hero to becoming a Ruler. You have more on your mind than just battling monsters, and the stakes are much higher. It’s not your own body you’re gambling against monsters. It’s everything. It’s your whole kingdom and all the people who live there and trust you to rule well.

With any cover design work I try to be mindful that we’re not necessarily translating exactly what’s in the book. This can be a bone of contention when you’re not the co-author/artist. In my experience authors quite rightly want a lot of accuracy in what is being depicted on the cover of what they regard as “their” book (a phrase I don’t like hearing around RPG production – these books are always a massive team effort, and morally belong to no one person!).

Covers are more of a bridge into the ideas of the book, rather than literal depiction of those actual ideas themselves, and it’s an important aspect to consider.

In this instance there’s some stuff that perhaps isn’t entirely accurate to the themes of KING BEOWULF. It’s unlikely your Ruler will fight a massive, Kingdom-threatening beast themselves. Unless, like Beowulf in the poem, it’s a poetic, doom-laden ending to their story. The book has a lot of advice on the differences between “Hero adventures” and “Kingdom adventures” and adjusting to that different scale of play. But the cover isn’t quite “there”. It’s trying to reel us in ahead of that knowledge.

There’s lots more to say about this cover, and I’ll share the sketches and some progress shots of the painting in a future post. For now you can sign up to be notified of the campaign launch right here.


And remember to grab the free preview here.


About BEOWULF Age of Heroes

One of the oldest recorded stories in Western Europe, Beowulf  is the original tale of hero vs. monster – and now a dramatic, 5e setting. BEOWULF Age of Heroes has been crafted for one player and one GM.

Discover a fierce setting of wild seas and savage monsters, of meadhalls and of heirloom swords that bear legendary names. Gain Followers, take Inspiration from unique Portents, and use our specially crafted tokens to guide your voyage along the Whale Road.


About KING BEOWULF

In this upcoming supplement for BEOWULF Age of Heroes you’ll ascend the benches to the treasure seat and become a Ruler, with a kingdom of your own. You decisions will shape the prosperity of your people, the relationships with your kingdom’s neighbours, and decide whether you thrive or starve. Trade, raid, explore and expand your holdings!

Licensing the Trouble Engine from a|state Second Edition

It has come to our attention that the goodly folks in the Forged in the Dark community are enjoying The Trouble Engine from a|state Second Edition. We’ve had several requests to make use of this set of mechanics in other published Forged in the Dark Games.

The Trouble Engine was designed from scratch by Morgan Davie for Handiwork Games, and is not part of, nor covered by, the Forged in the Dark license. The Trouble Engine falls under regular copyright and as it stands no one can use it without a specific agreement from us at Handiwork Games. 

Until now!

We feel in the spirit of the Forged in the Dark license, and as a thank you for all the appreciative requests to use it, we would like everyone to be able to use The Trouble Engine in their own published games. We’re making The Trouble Engine SRD available for you to use in your published games. The contents of the SRD are available for use under the Creative Commons Attribution (CC-BY) license.

There are three simple rules we ask you to follow if you would like to use The Trouble Engine your published game:

1: If you use the Trouble Engine directly, add this line to your credits page:

“This game uses The Trouble Engine designed by Morgan Davie for Handiwork Games and licensed for our use under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/)”

2: If you create something consciously derived from The Trouble Engine, add this line to your credits page:

“This game uses rules inspired by The Trouble Engine designed by Morgan Davie for Handiwork Games and licensed for our use under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/)”

We kindly ask that you do not use your own wording to indicate use of this agreement on the credits page – please use the wording provided in order to avoid any confusion. 

3: It is very important that you agree not to use any names or information from the setting of The City found in a|state second edition. The place and character names from The City of a|state are not included in this license.  

This is an agreement which specifically allows you to use the mechanics of the Trouble Engine in your own setting. The City and a|state remain the sole property of Contested Ground Studios and are not part of this license.

Defining The Trouble Engine

When we say “The Trouble Engine” what precisely do we mean?

For the purposes of this agreement, “The Trouble Engine” comprises the rules and mechanics which first appeared on pages 148 to 160 of a|state second edition.

To assist you in making use of The Trouble Engine, we have prepared a text document with all the a|state setting material removed: The Trouble Engine System Reference Document.  Think of it like the Blades System Reference Document but for The Trouble Engine. 

The Trouble Engine SRD contains instances of terms in square brackets, which you will need to adjust for your setting. The terms in square brackets are: [character] and [location]. The precise terms you’ll want to use are likely dependent on your setting.

What Does The Trouble Engine Do?

The Trouble Engine keys into the Forged in the Dark system and allows GMs to steadily generate new problems and difficulties at a pace that reflects the current situation in their game. If you haven’t used it as part of a|state, we highly recommend you see it in context within that game to fully understand it.

The Trouble Engine Logo

You have our permission to use The Trouble Engine logo in your work if you want to. You can download a variety of versions here.

A Note on Copyright Law

We are, of course, aware that game mechanics do not fall under the auspices of copyright law. Only the written expression of a game rule is protected. This means that should you be so inclined you could simply rephrase Morgan’s work and make use of the underlying mechanics without any license or blessing from Handiwork Games. We have no argument with that – that is how copyright works. You could do the same with any game system or mechanic. 

With the ethos of licensing, sharing and crediting that underpins Forged in the Dark and its collegiate spirit, we know it saves our fellow designers a lot of time and energy if they know can use our mechanics with permission and without the need to file off any serial numbers. 

We very much appreciate how John Harper has shared Forged in the Dark with us, and we want to do what we can to give back to the Forged community.

We also very much look forward to seeing what you can do with The Trouble Engine in your own games!

Thank you

Thank you for all the emails asking to use The Trouble Engine in your games – we appreciate both the enthusiasm and the respectful manner in which everyone has communicated. We hope you enjoy using The Trouble Engine – please let us know how you get on, and by all means send us a link to what you make with it!

FiveEvil

FiveEvil is a set of new roleplaying rules from Handiwork Games, slated for release later this year. FiveEvil is designed to evoke the horror genre via a set of clever twists on the underlying fifth edition ruleset. The primary focus is modern day horror, inspired by the work of Stephen King, and moody, character-driven horror films like The Ritual, The Descent and Jacob’s Ladder, alongside mini-series like Midnight Mass by Mike Flanagan, and the scariest of Twin Peaks episodes.

Rather than seeking out evil in order to vanquish it, or investigating clues to battle malign influence, characters in FiveEvil are regular people trapped in a terrifying situation where fighting isn’t likely to help.

There are also plans afoot to cast a wider net with scenarios set in different eras: a key feature of FiveEvil is the ease with which it creates settings and scenarios woven together.

FiveEvil was created and written by Morgan Davie, features art by Scott Purdy, Jon Hodgson and friends, and boasts graphic design and layout by Paul Bourne.

Morgan Davie, FiveEvil Designer: “I love 5e and I love horror gaming and in FiveEvil we get to push both of them somewhere unprecedented. a|state has shown we love exploring new pathways with beloved game systems, and this one is heading into wild new places. It’s a dream project, and I look forward to giving everyone nightmares.”

Jon Hodgson, Handiwork Games: “Morgan has proved his uniquely powerful and insightful design chops with both a|state and The Three Coins. When he pitched this stripped-back take on 5e, purposefully built to deliver a particular flavour of horror gaming, I was really excited. Having now played it, I can confirm it absolutely delivers on its promise to subvert so many of the expectations in 5th Edition, bringing something really fresh to the gaming table. I love it, and I can’t wait for us to share it!”

Closed play tests are complete, and we will be inviting play testers to the next round of testing soon. A printed book will be funded on kickstarter later this year.

Podcasts and Streams

It seems like a busy week for enjoying content around our games!

The latest Yes Indie’d podcast features Paul Beakley, and he has some very kind things to say about a|state: “It is in my opinion the best Forged in the Dark game out right now”.

The a|state chat begins at 43:54, but Paul is a very interesting guy to listen to, so we highly recommend the whole thing. And if you missed his deep dive on a|state, be sure to check that out!

You can grab a|state in PDF at DrviethruRPG here.

Or the physical book, and a range of useful and fancy accessories at our web store here.



This Sunday, Telling Tales will be running Maskwitches of Forgotten Doggerland at 15:00 BST on Twitch. We’ll be excited to tune in! https://www.twitch.tv/tellingtalesrp

We just released the Original Soundtrack for Maskwitches at DrivethruRPG, so you can now enjoy some very strange and disturbing music along with your very strange and disturbing Mesolithic spirit battlin’.

And stay tuned, Maskwitches fans, we’ll have some exciting news for anyone attending UK Games Expo in less than 3 weeks’ time! (And yes we are exhibiting at Expo, even if the UK Games Expo site thinks otherwise. You’ll find us right next to our friends Nightfall Games.)

a|state deep dive review

We love to get reviews of our work – it’s massively important, as getting word out about our games is tough when there are just so many other games!

The word of a trusted reviewer is so much more meaningful than anything we can say. We think a|state is a brilliant setting, and a really good implementation of Forged in the Dark. We’re standing on the shoulders of giants in so many respects.

When a review like this one from the mighty Paul Beakley comes in, we’re delighted. We hope you enjoy reading it.

BEOWULF at Bundle of Holding!

We’re delighted to announce that Bundle of Holding has an amazing deal on BEOWULF PDFs.

For just US$9.95 you get all six titles in the Beowulf Collection (retail value $44).

The collection comprises:
• The core BEOWULF Age of Heroes setting book
Four adventures:
The Elfshot
Horror at Herrogate
Seven Stones,
The Witches and the Wyrm;
and
• the beautiful Beowulf Art Book.

This bundle supports Direct Relief, a charity providing protective gear and critical care medications to health workers around the world, especially targeting Covid 19. Certainly an important and worthy cause.

The Bundle is only active for a short time, so get it while you can!

KING BEOWULF Table of Contents

Here’s an exclusive first look at the table of contents for KING BEOWULF, by Jacob Rodgers.

This is a work in progress, and subject to change. And of course you’ll see we haven’t slotted in page numbers yet. That’s still to come. Click the image to enlarge:

About KING BEOWULF

“Then Beowulf came as king this broad
realm to wield; and he ruled it well
fifty winters, a wise old prince,
warding his land, until One began
in the dark of night, a Dragon, to rage.

KING BEOWULF is the high level, realm ruling supplement for BEOWULF: Age of Heroes. Penned by BEOWULF co-creator Jacob Rodgers, in KING BEOWULF your Hero will move beyond the role of wandering mender of wrongs, and you’ll establish your own realm, just like the older Beowulf of the poem. Rather than followers you’ll gather advisors, build alliances, battle even bigger monsters, and resolve threats to your kingdom!

KING BEOWULF is coming to Kicktarter in 2023.

Shop BEOWULF

a|state podcast episode two is out now!

In this episode it’s the turn of a|state co-creator Malcolm Craig to answer Jon’s infeasibly rambling and self-referential lines of questioning. This is a long-form chat between creatives, so expect rambling and opinions!

And if you missed episode one it’s here!: