a|state coins coming soon

With a|state books on hand, and backer copies heading out right now, orders for all the accessories from the a|state second edition campaign will open very soon!

Let’s take a look at the a|state coins, made by our friends at Campaign Coins.

These are ideal to use in a game of The Three Coins, which is the story telling RPG played within The City, the setting of a|state. Games within games!

Find out more about a|state.

Find out more about The Three Coins

a|state books arrive!

If you’re an a|state backer then you’ll already have read in Friday’s update that a|state books have arrived! As have the limited edition books and the Table Tower. Check out the video to see more.

Our fulfilment partners are now working as fast as possible to get copies dispatched. Naturally copies heading further afield will take a little longer than copies sent to UK addresses!

We’ll also be adding more a|state items to our web store now that we have the books on hand.

But who are the Maskwitches?

In Maskwitches of Forgotten Doggerland, the witches are defined by their masks. They begin the story with two masks, each of which allows them to do a thing well. The witches can trade masks among their number as needed, making them highly fluid and otherworldly as characters.

You’d be forgiven for wondering, as the sharp-minded person you are, if the things the witches are good at are defined solely by their masks, and they can swap masks with one another, who then are they? What is their inner character? Who is the person under the mask?

There are three possible answers. 

The first is that that is something you will discover through play. How did your character become a Maskwitch? What was their training and what events shaped them into the person they are in this story?

The second is that the witches entirely believe in a self-creation story that we see in many so-called “shamanic” (see the reader’s notes in Maskwitches of Forgotten Doggerland for more on our approach to the difficulties surrounding the terms shaman and shamanism) or, more appropriately, “folkloric” tales. That they were created when a normal person was visited by a spirit, often in the form of a bird, which removed and substituted their eyes and possibly bones and internal organs with magical replacements, usually made from a material like copper or flint. This often happens at the bottom of the sea or a lake. Or at the peak of an unscalable witchmountain. Whoever they were before is forgotten, like a snake leaves behind its skin each year, or an elk leaves behind its antlers. A witch might have their own tale of this kind, they believe it, and for all intents and purposes it is true. 

Or perhaps the secret truth is that the maskwitches themselves are as “real” as the spirits they are fighting. The spirits embody the problems of the community and must be dealt with ritualistically to resolve them. The witches are the personification of the community’s desire to heal. They are not people at all. ThIs does not stop a maskwitch from acting exactly like a real person, with feelings, hopes for the future, and relationships with the past. They are made from the very stuff of humanity: a care for others and an ambition for things to be better. Exploring this can make for deeply affecting tales.

Maskwitches of Forgotten Doggerland is a standalone storytelling RPG coming to Kickstarter as a week-long campaign this month. Sign up to be notified and don’t miss out!

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A look at the prototype of Maskwitches of Forgotten Doggerland

We took delivery of a prototype Maskwitches book. In this video Jon takes a look through the prototype which we filled with full page Doggerland art, in advance of the final text being ready. And after a lot of rambling about the various aspects of this setting and the art we’ve been making, there’s a surprise delivery!

You can sign up to be notified of the launch of the Maskwitches campaign here:

Maskwitches Material Culture

Some fabrics from Forgotten Doggerland. And a witchbag. Also a stranger from under the sea. It’s not real though. It’s just the psychic embodiment of the community’s lack of concern for the rising brine. So that’s fine, right? What harm could it do?

Maskwitches of Forgotten Doggerland will be an art book and sourcebook for a psychedelic Mesolithic setting for The Silver Road (as well as being a fine sourcebook for other RPGs). It’s coming to Kickstarter soon for a week long Quickstarter campaign!

BEOWULF Blog: Monsters, Part One

Today we are looking at the Monsters section of the BEOWULF: Age of Heroes rulebook. This is the last chapter before the Appendices but it’s a big one so we might split it apart.

The first section discusses the subject of enemies is general, including the distinction beteen foes and monsters. In the BEOWULF rules, Monsters with a capital-M are special. They have a feature, Undefeatable, that helps keep them alive until the Hero uses a special weapon, technique or special action that does standard damage to them. This makes Monsters unique in the game and rewards players for social encounters or investigations. A player that pushes past those components of the game in order to roll dice in combat will not be very successful. This is a reflection of the poem… think of Beowulf’s intuition to fight Grendel hand-to-hand and his seeking out of the only magic sword that can defeat his mother.

Continue reading “BEOWULF Blog: Monsters, Part One”

The Three Ogre Brothers

The Three Ogre Brothers was designed to be the sample adventure for BEOWULF: Age of Heroes. Unlike some sample adventures, it is purposefully designed to be repetitive, in order to strongly establish the tropes of BEOWULF adventures and provide opportunities for a Player to experiment with the format. After an initial introduction scene that provides the Hero with enough background information to be confident in the situation, they are introduced to the Ogre Lands and given a fairly direct path to the first ogre brother, or they can travel further inland to meet another of the brothers first.

Continue reading “The Three Ogre Brothers”

Treasure!

The next chapter in BEOWULF: Age of Heroes is all about treasure. We divide treasure into non-magical and magical and encourage the Gamemaster to present non-magical treasure items in a variety of forms. Very little treasure is found in piles of easily divided coins.

Continue reading “Treasure!”

Maskwitches of Forgotten Doggerland

In Spoons, In Knives is about to enter layout. After that we’ll be supporting The Silver Road with Maskwitches of Forgotten Doggerland, a semi-psychedelic imaginary Ice Age setting, placing your stories in Forgotten Doggerland – the land that lies drowned beneath the North Sea.

At the end of the last ice age, what we now call Doggerland was subject to an unimaginably vast tidal wave, and was lost forever. We know precious little about this place, and as such it makes a marvellous place to set weird tales of the now-forgotten witches.

Written by Jon Hodgson, this setting book will be again illustrated with the Midjourney AI. We have created hundreds of weird art pieces, and this supplement will double as an art book for the setting.

In The Silver Road each character has two things they’re good at and two things they are bad at. In Maskwitches of Forgotten Doggerland, these take the form of the masks the witches wear, and amulets they carry. Witches are able to trade and change their masks, making their characters’ identities extremely fluid.

There are several suggested modes of play offered, but the main one is that the players take the role of witches who respond to the problems of the hunter gatherer communities of Forgotten Doggerland. Problems which frequently manifest into strange and horrific creatures which much be defeated in ritualised magical warfare.

In addition to the imagined Ice Age setting, Maskwitches also presents a 1970s setting in the vein of the novels of Susan Cooper and Alan Garner to overlay the core setting, with Ice Age events taking place in flashback, and significant objects and entities connected across the ages.

Maskwitches will be presented in the same 21cm square format as The Silver Road, but is anticipated to be a considerably longer, and perfect bound softcover. We are currently looking at a limited edition of hardcover books. Anticipated release is August 2022.