Happy Friday, and our December Daily Deals have begun!
Every day, over on our Social channels, we’re offering a discount on one of our gorgeous gaming products. Today, (December 4th), it’s £2 OFF the price of our TUMBLING BROCH COMPACT DICE TRAY – and we’ll have lots of other offers throughout the month.
Please note: these offers will continue over the Christmas period, and right up ‘til the end of the month. If you’d like to order something, please make a note of our FINAL POSTING DATES.
In BEOWULF news, our Crowd Ox Late Pledges have finally closed. But fear not, brave warrior! All is not lost – we will be adding everything BEOWULF to our shop, and very soon.
We’re also delighted to add artist Jan Pospisil to our BEOWULF family. Jan has been working on some amazing illustrations for us. How glorious is this Thunor? (It’s his Saxon name, smarty!)
And finally… the countdown is ALMOST OVER. The Something Big is ALMOST UPON US.
What could it be? Does it have claws? Teeth? Laval red eyes? Or does it just want tea and crumpets and nice sit down?
Really – no Black Friday spiel, just a lot of gaming goodies.
But first up, a huge thank you to Colinomicon and the crew for their live play-though of our a|state Primer, ‘Nicely, Done’. They really enjoyed their time in The City, and if you’d like to join them, you can find their adventures on YouTube.
You can also add a touch of The City’s dystopia to your office meetings – with our a|state Zoom backgrounds!
Or, if you’re in a more monstrous frame of mind – we have Beowulf ones, as well!
We also have a BIG ANNOUCEMENT coming VERY SOON. I know we’ve hinted about this before… but it IS coming, it IS big, and it IS something you’ll want for your next 5e campaign.
Whatever the dragon, the dungeon, the DM, or the daring delver… this one is just for you…
Watch this space for more info, or follow us on our Socials:
And (of course) Christmas is getting close! If you’ve got your tree up already, then you need some great gaming gifts for the rest of your Questing Party. For the rogue? Map tiles. For the wizard? Dice. For the cleric? Iconic jewellery. For the fighter? Well, there’s a little BEOWULF in all of us…
And in the subject of BEOWULF, this is the VERY LAST CALL – make sure you get that Late Pledge in on Crowd Ox. We are shutting the longhouse doors next week!
The competition to win one of our nine Woden Coins has closed, and we have contacted the winners. But don’t worry if you didn’t win this time – there will be more competitions in the future.
Follow us on our Social channels, and stay updated!
In more of this week’s news, Jon was a guest over at The Smart Party’s RPG Podcast, talking about The One Ring, BEOWULF, The Forest Dragon, a|state and much more. Thanks to Gaz and the team for a great interview!
Back at Handiwork, we had a chat of our own – with top game designer Jacob Rodgers. Co-creator of our BEOWULF intro-adventure The Hermit’s Sanctuary, Jacob told us how he made the adventure work for one player and one GM, how to GM a really good campaign, and he answered that ever-pertient question: how do you make your players follow the adventure, and not go off on a tangent?
Don’t forget: our BEOWULF Late Pledges are ending very soon. Please get those pledges in, anywhere from a single shiny pound, and help us bring the legend to life.
And remember, this Christmas, support your local and indie businesses! Game designers, crafters, bookstores – we can’t give you shiny ads full of tinsel and snowfall, but we can offer you the best in tabletop role-playing goodies, in supplements and adventures and glimpses into other worlds, and in every kind of pretty gaming merch.
Jacob Rodgers is a writer and designer of role-playing games and more. His credits include material for The One Ring, Adventures in Middle-Earth, WarHammer: Age of Sigmar: Soulbound, The Ruins of Symbaroum and other systems, not to mention BEOWULF: Age of Heroes and The Hermit’s Sanctuary. He lives in Georgia (the US state, not the independent country).
Here, he talks to us about role-playing, about BEOWULF and about how to GM a really good game…
What are the core components of a really good RPG?
Any role-playing game has to serve multiple functions over its ‘lifetime’ in the hands of a player. When you first pick it up or download the .pdf, it must impress and inspire you — with its themes, its language, its art, its design (both graphically and system-wise).
Next, as you begin to read it for that crucial first pass, it must serve as an excellent teacher, providing clear instructions and sufficient examples so that folks can grok the game. Note that this is not just the writing choices, but graphic design can have a huge impact as well. Folks need to be able to visually identify topical breaks, optional rules, worked examples, etc. The recent Cortex Prime, written by friend-of-the-studio Cam Banks, has some fantastic work in this area.
The final function that a rulebook must serve is as a reference for game prep and in-game questions. The first function can be served again by having lots of good examples, random tables, and inspiring artwork. It’s absolutely fantastic to have an illustration provide the seed of an adventure and then to provide the tools to flesh out that seed and turn it into something ready to run. Fortunately for us, BEOWULF has a fairly strong structure and one of the chapters steps you through that structure piece by piece, so a GM can take their idea and write an adventure that they know will work in the game. And we will have lots of direct reference material in a separate easy-to-find section in order to make running the game super easy.
For BEOWULF, how closely does the game-path follow the original legends?
Fairly early on we discovered that there’s a repeating pattern to Beowulf, and that pattern shows up in surprising places — for example, the original Scooby-Doo cartoon. And, of course, we shouldn’t be too surprised — after all, Beowulf is one of the oldest bits of English literature we have and established a lot of tropes.
The actual path for both book and RPG is that the hero learns of a place plagued by a Monster, goes there and does some investigation, learns how to deal with the Monster (some secret weakness usually) and then does so. Most of the time they are rewarded for their service, but (and this part didn’t make it to Scooby-Doo) sometimes the Monster is too much for the Hero and they suffer a fatal wound. It’s the very stuff of adventure storytelling, whether literary or gameplay.
When designing the BEOWULF manual, what did you have to consider?
Well, of course, we wanted to keep all of the above in mind, not only the considerations about how the book’s utility to players will change over time but also how to evoke the feeling of the poem and the Migration Era (the poem’s time setting) in the choices we make for art, language and examples.
We also had to make sure that we were fulfilling our promises to make something that worked for a single GM and a single player, so that the game is always challenging and fun and doesn’t get bogged down if the player is temporarily stumped by the story. That also meant that we had to make decisions about the 5e rules engine. We want the game to be familiar to players who know 5e but we also want to make sure that the rules are at the service of the story and the setting, not the other way around.
Do you have any advice for a GM running the BEOWULF game?
Always be a fan of your player. While the GM should administer the setting and the challenges in a fair and impartial way, it’s always a good idea to cheer on your player when they’re clever or lucky or both. After all, the game is a story in the very framework of the setup (we imagine that every BEOWULF adventure is a scop telling a story about a hero to an interested group of listeners) and most stories are about a Hero overcoming the Monster, not the other way around.
Also, we’ve found that the nature of the game can shift dramatically between players. You can run the same adventure for two different players and, because of both mechanical choices (for example, the Hero’s alignment between the Old Ways, the Church or staying Neutral) and roleplay choices, the adventure might go very differently each time.
Motivating players (making them take the right cues) can sometimes be a struggle. How can you make sure your PCs follow the right plot hooks?
This is something I try to always consider, especially in starter adventures. There are certain clues and tropes that veteran gamers tend to pick up on that newer folks might not identify. (Once while running a completely improv session, the players insisted that I intended them to follow a particular path in the forest. I did not, I was just trying to get across what I saw in my mind’s eye. But that extra bit of description implied to them ‘adventure this way’.) So it can be worth it to break character with newer players and discuss things, especially if they’re playing it too safe. Remind them that they’ve signed up to play a Hero in this game and Heroes take risks.
The other thing that I often do (and admittedly this is something that becomes easier with practice and experience) is to be willing to rearrange the adventure. I’ve relocated entire groups of enemies to put them in contact with the characters, had family members track down the PCs to insist that they take action against a threat, and wildly changed timeframes to make sure something happens where the players can see it. But the best solution? Make the player right. Connect the plot hook to whatever the players have clued in on and make it so that if they pull that string then they make progress in the adventure.
Do you prefer a ‘storyteller’-type GM, or one that lets the players lead the game?
For BEOWULF in particular, one of the excellent parts of it being a duet (1 GM, 1 Player) game is that you can adjust the scale very easily. With only a single player it is very easy for them to be in charge and they can go and do whatever they want. If the player is a bit less active or stumped for a way forward then the storyteller GM component can come forward and you can introduce more elements that drive the player to action.
For other games, I vary my approach. For example, with Ars Magica the characters (especially the wizards) tend to have very strong personal motivations and you can just provide a sandbox for them to experiment within. Other games, like Pendragon, it feels more right to set a quest in front of them and the game’s assumed structure (that the knights have a lord that they are sworn to) makes that easy.
How would you create – and play – a really convincing PC? What would you think about?
Here’s a deep dark secret — I’m a terrible player. I’ve just spent too much time on the other side of the table and I enjoy GMing so much I’m almost always a forever GM.
That said, when I do get a chance to play, I do try to think about a character’s relationships and context. After all, most everyone has the same basic wants and needs, it’s just a matter of who is around them and their way of social interactions. And that affects how they express those wants and needs.
Thank you for talking to us! You can find the LATE PLEDGES for BEOWULF: AGE OF HEROES still on Crowd Ox – but time is very short!
We have a very small number – nine, suitably enough – of what we’re calling Woden Coins.
These are our BEOWULF inspiration tokens. Made from electroplated zinc alloy, they’re good and heavy, all of the shiny, and they make gorgeous props for your game. They’d normally have four red gems…
…but on a Woden Coin, one wyrm’s eye is missing.
To celebrate the closing of our BEOWULF late pledges, this month, we thought we’d run a prize draw (or three) for you to scoop your very own.
To be in with a chance to win, follow us on our Social channels and comment, tagging a friend!
And just to reiterate, our BEOWULF late pledges are ending very soon! If you’d like to grab the game at Kickstarter prices now is the perfect time.
Now’s also the perfect time to have a look at our BEOWULF intro-adventure, The Hermit’s Sanctuary. Nominated for two ENnie Awards, this has been specially adapted for one player and one GM, meaning it’s the perfect place to get a game going.
Enjoy a new (old) adventure, based on one of the most timeless tales of all.
And – IT’S A SIGN!!!
Yes, we have moved office, meaning we have dedicated spaces for creative work, storing stock and processing your orders! Jon put up a magical sign this week, guaranteed* to keep dragons and bandits out, and our treasures safe from harm.
*We think. We haven’t seen a dragon yet. Or any bandits, come to that.
And a quick reminder that we’ve got some awesome settings for your next Zoom call. Journey to The City with our a|state backgrounds, two of them animated. Pay what you like, over at DriveThruRPG.
We have a very small number – nine, suitably enough – of what we’re calling ‘Woden Coins‘.
These are our BEOWULF inspiration tokens. Made from electroplated zinc alloy, they’re good and heavy, all of the shiny, and make gorgeous props for your game. And they’d normally have four red gems…
…but on a Woden Coin, one wyrm’s eye is missing!
Out of more than a thousand coins, these nine must be pretty special.
So, to celebrate the closing of our BEOWULF late pledges, this month, we thought we’d run prize draw (or three), for you to scoop your very own.
To enter, please make sure you have fulfilled the listed criteria – you must be following us on the platform in question, and you must share/tag as outlined.
The prizes are as advertised, there will be no cash alternative.
This competition is not open to the employees of Games Handiwork, or to their families.
Entries from competition sites or other automated mail systems will be deleted.
We will draw NINE winners, THREE for each platform, on Thursday 12th November 14:00 UK time.
You MAY enter this competition if you are outside the UK.
First up, BIG NEWS: we will be taking part in Steam’s DIGITAL TABLETOP FEST! Join Jon, chatting to top game designer Anthony Giovannetti, as Anthony plays through the smash hit Slay The Spire. Our event takes place at 11pm UK time, on October 22nd, but the Fest will be going on all week.
In BEOWULF news, our Award-nominated intro-adventure, released last week as a print book, is coming soon with an original sketch from Jon Hodgson. We know that quite a few of you had been asking about this, so we’ll fed Jon all the tea and make him start drawing.
The results, as you can see, should be pretty spectacular!
We’ve also had our first look at out gorgeous, real oak display boxes for the BEOWULF tokens and compass coin. These will go on our site very soon, and we should be offering them both with and without the shinies. And big thank you to D Taylor Woodworking for a beautiful job!
In MORE news, our a|state primer, originally released to attendees at AlbaCon, is now available to download from DriveThruRPG. The .pdf is free, the artwork beautiful, the setting rich with nuance and character. Let us take you to The City, and to the introductory mission ‘Nicely, Done’. You’ll need the Forged in the Dark system to play the scenario – but all other info is included. And hey, it could just be time to take that urban vacation…
While you’re packing – so to speak – do come find us on REDBUBBLE. We have lots of tees, homewares, merch and other treasures, from Beowulf to The Forest Dragon, all just waiting to be liberated. They make perfect and original gifts, for others and for yourself. (Go on, you deserve it, you know you do).
And DON’T miss it – the battle-mat and dice-tray bundle is not going to be available for much longer! Our battle mats are three feet square (seriously, they’re huge), and in a variety of atmospheric shades. They come with or without grids, and every one comes with a matching dice tray, so you can control your manoeuvres, and your maths rocks, all at the same time.
Or, if you don’t fancy the mat, try the map. Our second batch of map tiles feature floor plans for both utopian and dystopian SF scenarios, plus all sorts of features from hillforts to moors to evil forests (hey, who doesn’t love an evil forest?). They come in packs of thirty, double-sided, and can take you and your party on any adventure you can dream up.
Handiwork Games – helping you get out the house, without, y’know, actually leaving the house…
Welcome to the Friday news update from Handiwork Games!
Each week, we’ll be giving you a quick round-up of what’s going on in the office – what’s in, what’s new, and what’s coming up.
This week, we’re really pleased with our beautiful, full-colour print version of The Hermit’s Sanctuary, the ENnie-Award nominated intro-campaign for our BEOWULF 5e setting. Offering rules specially adapted for one player and one GM, The Hermit’s Sanctuary comes with full maps, backgrounds and NPCs. All you have to do is imagine.
And to help with the imagining, we’ve just taken delivery of our gorgeous BEOWULF miniatures. From The Hermit’s Sanctuary adventure, they’re all real metal, each carefully sculpted by artist Richard Dickens. They’re a full set of eight characters and one monster, and they come in a really cute box!
We’ve added the extra two figures as a free thank you to our backers. And, just so you know, the price of the box will go up once the late Kickstarter pledges have been delivered.
So, if you haven’t backed us yet, don’t miss out – our smash hit BEOWULF Kickstarter is still open. To get your miniatures and a great deal more, get those late pledges in on Crowd Ox.
In other news, if you were at AlbaCon you should have downloaded your copy of our a|state primer, ‘Nicely, done’. If you missed the Con, don’t worry; we’ll make the FREE .pdf readily available, very soon.
You can find out more about a|state on our Games Page
Coming shortly: our brand new Patreon! It’s called Handimonsters, it’ll be a monthly subscription, and it’ll be the ideal way to shock your players… no, wait… to get some fantastic new beasties for your 5e campaign.
Watch this space for more info!
And we do still have SALE BUNDLES left. Make out like a bandit when you grab one of our three-foot-square (seriously, they’re enormous) battle mats, along with a matching dice tray. With artwork by Jon Hodgson, it’s a deal any rogue would be proud of.
Thank you for being here with us at Handiwork games. We’re role-players too, and we get it – we understand how the game goes together.
Each week, we’re going to take a moment to let you know what’s happening at Handiwork Games.
We’ve got a great deal going on – Jon and the team work very hard behind the scenes to keep on top of everything, and more treasures arrive with every day.
This week, we’re delighted to offer one of the best treasures of all: the Dylexie font on our website (just click the ‘D’ tab in the top right-and corner of the Homepage). The inclusivity of gaming is always in our thoughts, and with one of Jon’s sons diagnosed with dyslexia, we want to be as supportive as we can.
We’ve also got some fantastic news: our Award-nominated, free .pdf download of The Hermit’s Sanctuary has done so well… that we’re offering it as a print book. From DriveThruRPG, this book will be a beautiful, full-colour, lavishly illustrated introductory adventure to our BEOWULF: AGE OF HEROES setting. It’s designed for 5e, for one player and one GM, and it’s the perfect way to escape!
In more BEOWULF news – tokens and compasses have now arrived in the office and they’re looking pretty good, even if we do say so ourselves. More about these particular shinies as they’re unveiled. (Hey, we might even do an unboxing)…
And spice up your tabletop with our special offer mat-and-dice tray bundle! Buy one of our gorgeous 36” square battle mats and get a matching dice tray at a bargain price. Choose from spring, summer, autumn and winter shades, and from mats either gridded or ungridded. Get some colour into those fights!
Last but not least, we’ve got you covered for the very best in tabletop accessories. Yes, Wave 2 of our Map Tiles are now available – perfect for any and all adventures. We have utopian and dystopian SF tiles, tiles for moor and hillfort, and tiles to take you deeper into the forest than you’ve ever been before. We’ve also got linking tiles and tile bundles, just to make sure that your party can get into every <bit> of available trouble.
Every dungeon, every adventure, every table, every player – there’s something for everyone at Handiwork Games.
Sign up to our newsletter here, go tell all your mates, and look out for more updates this time next week!
Set sail for the island sanctuary of the Hermit. Gather your wits and weapons to overcome your terrible foe, the ancient Múthbona. Can you slay the beast? Or will you be another lost hero?
Originally released as a FREE, full-length introduction to our mythical BEOWULF: AGE OF HEROES setting, The Hermit’s Sanctuary was shortlisted for two ENnie Awards, Best Free Product and Best Electronic Product, at GenCon 2020.
And this lavishly illustrated, introductory adventure is NOW AVAILABLE!
Designed by veteran gamer Jon Hodgson, with art by Jon and by Scott Purdy, The Hermit’s Sanctuary is designed for one player and one GM.
The Hermit’s Sanctuary print book includes:
A complete adventure for one player and one GM
A simple explanation of the adapted 5e rules found in BEOWULF
Free download of poster-sized battle maps for all locations
Eight pre-generated characters
Handy adventure flowcharts
About BEOWULF: AGE OF HEROES
One of the oldest recorded stories in Western Europe, the poem Beowulf is an epic tale of hero against monster. And then the monster’s mother. And then a dragon.
BEOWULF is a setting and rules set for 5th Edition, designed for duet play – one GM and one player. Set in the world of Anglo-Saxon myth, no deep knowledge of history is required – the themes are eternal and instantly recognisable, adventures occur in the story-world of the Saxons, and we’ve done all the historical reading for you!
BEOWULF presents a host of new and specially adapted rules to create epic and thematic adventures for your lone hero and his or her companions.
BEOWULF features a unique new set of subclasses: The Hero, with subclasses for each ability score. It has BEOWULF specific backgrounds, and unique rules for sea voyages, inspiration, alignment, followers, a new condition and more!
Explore mythic, migration-era Europe and beyond, solve mysteries, and do battle with dreadful monsters!
Fully funded on Kickstarter, with numerous stretch goals unlocked, and with writing and rules design from hand-picked 5e and folklore geniuses, and with art from Jon Hodgson and friends, BEOWULF is a thing of epic wonder!