The latest BEOWULF news!

We just made an update at the BEOWULF kickstarter. Late pledges are available now here.


The headline is: progress is great, and everything is on track! September is going to be a busy month here at Handiwork HQ – we’re moving office, and taking delivery of basically everything other than the book itself! Fingers crossed the new office door arrives before all the miniatures/other goodies! Below is the more detailed breakdown – some of this is catching up on things we’ve shared on our discord channel, so my apologies if you’re seeing some of this stuff again.


Alternatively, if you’d like to join up and see this stuff sooner, point your browser at www.discord.me/handiworkgamers

There’s loads more to read under the cut!

Continue reading “The latest BEOWULF news!”

BEOWULF: Pregenerated Characters 2 Updated

We’ve noticed that Ham Anfeald and Bald Haeri were missing VTT tokens in Pregenerated Characters 2 for BEOWULF: Age of Heroes. It has now been updated to include those tokens!

You can grab it here.

About The Hermit’s Sanctuary

The Hermit’s Sanctuary is the ENnie-Award nominated, free, full-length, introductory adventure for the forthcoming BEOWULF: AGE OF HEROES for 5e!

Designed for one player and one GM, BEOWULF provides unique rules and support for single-player games in the Age of Heroes. Take to the Whale Road as a monster-slaying hero! Voyage to the island of the hermit, and investigate the cause of its woes!

Lavishly illustrated in full colour, The Hermit’s Sanctuary includes:

  • a complete, 52-page adventure for one GM and one Player
  • optional poster-sized PDF battle maps for all locations
  • optional VTT-friendly battle maps for Virtual Tabletops
  • 4 pre-generated characters
  • printable accessories: inspiration tokens and inspiration pool
  • blank character sheet
  • rules reminder sheet
  • handy adventure flowcharts

About BEOWULF: Age of Heroes

One of the oldest recorded stories in Western Europe, the poem Beowulf is an epic tale of hero against monster. And then the monster’s mother. And then a dragon.

BEOWULF is a setting and rules set for 5th Edition, designed for duet play – one GM and one player. Set in the world of Anglo-Saxon myth, no deep knowledge of history is required – the themes are eternal and instantly recognisable, adventures occur in the story-world of the Saxons, and we’ve done all the historical reading for you!

BEOWULF presents a host of new and specially adapted rules to create epic and thematic adventures for your lone hero and his or her companions. 

BEOWULF features a unique new set of subclasses: The Hero, with subclasses for each ability score. It has BEOWULF specific backgrounds, and unique rules for sea voyages, inspiration, alignment, followers, a new condition and more!

Explore mythic, migration-era Europe and beyond, solve mysteries, and do battle with dreadful monsters. Fully funded with numerous stretch goals unlocked, and with writing and rules design from hand-picked 5e and folklore geniuses, and with art from Jon Hodgson and friends, BEOWULF will be a thing of epic wonder. 

Our Kickstarter for BEOWULF blew the doors off, and if you missed it, late pledges are available now – click below to find out more!

BEOWULF Age of Heroes: NOW LIVE

The Kickstarter for BEOWULF: Age of Heroes is now live!

Featuring a host of exciting new content and rules for mythic 5e games, and focused on duet games for one player and one GM, BEOWULF is supported by a plethora of incredible accessories.

• Art from Jon Hodgson (D&D, The One Ring)

• 5e rules design from a team led by Jacob Rodgers (Adventures in Middle-earth, Forbidden Lands)

• Graphics from Paul Bourne (The One Ring, Adventures in Middle-earth)

BEOWULF: Age of Heroes is something truly special.

Check it out!  www.handiwork.games/beowulfcampaign

BEOWULF Equipment

An important part of any RPG character’s life is their equipment, and in BEOWULF: Age of Heroes, this is a place where we can really show off some important aspects of the setting.

At a first glance, the list of weapons and armour for BEOWULF is slightly shorter than you might be used to. It is very much derived from the historical period of Beowulf. Because it’s a mythic, story-based world – meaning that the action is meant to take place in a half-remembered fireside tale about heroic ancestors, rather than any kind of “real” Europe – we can include things from a span of about 500 years while keeping the right feel. But the kinds of equipment used in those times also gives combat a real focus.

At the heart of Anglo-Saxon warfare is the shield. And we’ve given the shield a bit more love than it gets in standard 5e. Most shields will give a bigger boost to AC than you might be used to.

Which in turn means it’s possible to forego the time it would take to pull on your mail, and enter the fray with just a shield. Indeed, poorer warriors who lack armour are still challenging foes if they own a shield. And let’s be honest – anyone planning to fight owns a shield.

It also means that some weapons are favourable because they are designed to either circumvent shields – like the winged spear, with its lugs designed to pull down a foe’s shield, or an axe that can smash its way through a warboard, or an iron-hafted Angon, the javelin designed to piece a shield, then bend, rendering that shield impossible to use.

Break your opponent’s shield and you stand a good chance of breaking them. Indeed, using some of the special new rules found in BEOWULF: Age of Heroes many an opponent will gain the defeated condition when their shield is broken.

In a regular 5e game, it’d be awfully boring if everyone was using weapons with special rules for these things, and combat would be painfully slowed down. But this is where BEOWULF can capitalise on duet play. With just one player, having a few more tactical options derived from a limited set of weaponry and armour makes for a lot of fun! 

Combine your era-specific weapons with the thematic abilities of your Followers, and you can start to create some marvellous “saga combat” moments as your Followers come to your aid in the heat of battle! Such steadfastness deserves rewards from the Hero.

The lands around the Whale Road, where BEOWULF: Age of Heroes takes place, is largely a gift-giving economy. Remain loyal to the local ruler, and he or she will provide for you. And a good host will provide ample hospitality. Day to day expenses we might recognise in our modern world are not of concern to a Hero!

And yet money still exists. In BEOWULF: Age of Heroes, wealth is measured in pounds of silver – a measurement of wealth that might be obliquely familiar to the Brits reading this: Pounds of sterling silver, Shillings and Pence all date back to the Anglo-Saxon world!

The upkeep of a ship, and maintaining the loyalty and good humour of one’s warband of followers is where a Hero’s money goes! And any Hero will frequently have need to set out in search of further “adventure” (silver) after all of one’s Followers are rewarded for their loyalty, and everything is mended aboard ship. Did we mention every Hero has a ship? Every Hero has a ship!

BEOWULF: Age of Heroes is coming soon to Kickstarter. You can check out the system by downloading our free preview, the Hermit’s Sanctuary at drivethrurpg.com

BEOWULF accessories

As part of our upcoming Kickstarter campaign for BEOWULF: Age of Heroes we have some marvelous accessories on offer. These both level up your BEOWULF game, and will prove useful in other games. None of these are essential to play the game, (we don’t believe in that kind of thing!) but we think they’re things you’ll find useful and beautiful to own.

Dice Tray

One of the very first products we made at Handiwork Games was dice trays! Partnering with our friends at All Rolled Up, we’ve brought a wide range of different dice trays to market.

All Rolled Up make fantastic trays that simply clip together at the corners. When unclipped you can fold or roll them very easily for transportation.

For this Kickstarter we’re offering an exclusive new design! Here’s the mock up:

Inspiration Tokens

These are GORGEOUS. We went to town on these, with our friends at Campaign Coins. A set of 5 weighty metal coins, in an antique gold finish featuring beautiful BEOWULF designs by Paul Bourne, inset with gems. Ok the gems aren’t real gems. But they look amazing!

These token can of course be used for any 5e game, or indeed any game at all that requires meaty, gorgeous, knot-whorled coins worthy of HEROES!

And you can play BEOWULF: Age of Heroes without any kind of special token. Just use coins, beads, the skulls of the giant worms you slew before you dove into the mere. But for the special BEOWULF game nights we’ve played? It was worth going the extra mile.

The tokens are 39mm across, and 4mm deep. They each weigh 25 grams. They come in a set of 5. Which gives you 4 for the Inspiration Pool and 1 spare in case your character wins Inspiration seperately.

The work on these is complete, we have the first coins on hand. All that remains is to find out how many we’re making.

Beowulf Compass Rose

Ok, let me break character a little bit here. When I first saw the very first metal one of these, I cried a little bit. It’s absolutely beautiful. The team who made it, and the motto on it mean a great deal.

Sorry, back in character. Ahem

So every journey needs a way-finder. Keep your battle maps pinned down, and North at the top with this absolutely STUNNING, unique Compass Rose.


Designed by Paul Bourne, and made by the geniuses at Campaign Coins, this is something to truly treasure, and is a worthy souvenir of the campaign. Measuring 50mm in diameter, and weighing in at 40g, this is a beautiful chunk of metal. I can safely guarantee this will be the one reward that we will hear about for years to come, especially from people who didn’t get one.

It is finely worked with interlaced hounds, the central rondel features a dragon, and the outer rim reads: “Sea cliffs shining/Steep high hills/Heathlands broad/Their haven was found”, taken from the Beowulf poem, where Beowulf and his crew arrive safely in Denmark having made the crossing from their home in Geatland.

The same design appears on both sides. There is no flat, boring side.

The design and tooling work is all done for this amazing piece of treasure. We just need to know how many we’re making.

Inspiration Pool Mat

This is a bit of a luxury. As part of the BEOWULF: Age of Heroes ruleset, each Hero has access to a pool of Inspiration. These are divided into tokens they can use for their Followers, Tokens they can use any way they like, and there is also a deadly pool of dread GM tokens.

How the pool is divided up is determined by the Portent at the outset of the adventure.  


To track the Pool you can use chits of any kind – coins, beads, ancient Dirrams from old Baghdad you found buried in an Anglo-Saxon pot in your garden… and three bowls, or three spaces drawn on a piece of paper.

OR, since you’ll be able to run the same scenario for everyone you know, one on one, you can indulge yourselves and get this Inspiration Pool Mat. With graphics by Paul Bourne, expertly printed by Patriot Games on 3mm neoprene, with whip stitched edges, (Not shown in the image above, which is a prototype) this is the perfect setting for your Inspiration Tokens. Trust us, it’s worth it!

The work on the Inspiration Pool Mat is all done. We just need to know how many we’re making!

Miniatures

We also have a set of miniatures. We’ve covered these separately, and you can find out more here.

Alys
Blaedswith
Cwenhild
Eadig
Ibn Uthman
Waelwulf
Múthbona
Ham Anfeald
The Wolf Child
Alys

 

Alys, a princess

Born of royal blood, but fostered to a far away land across the sea, Alys found she did not fit in with the other princesses. More interested in learning to read and write, and the wonders these skills revealed, she spurned the traditional crafts of hospitality and needlepoint and the wifely duties expected of her.

Teaching herself to fight with a sword, she escaped the Nunnery where she had felt so trapped. Now she wanders the world, seeking to help others and uncover the mysteries of this ‘middle earth'.

Alys is a neither follower of the Church, nor a follower of the Old Ways.

Blaedswith

Blaedswith - A Karelian Witch

Born into a community of witches from the East, and wise in the ways of copper amulets, charms and talismans, and the speech of animals and ways of medicine, the beliefs of her people were changed by coming of the new faith. Blaedswith viewed this as a grave mistake on the part of the newly converted, as a great deal of old wisdom was scattered and forgotten.

The copper mines and smithies now make crosses bearing the outstretched arms of the new god, which hold no magic against monsters. Abandoning her home in disgust, she has set sail in search of a more useful life.

Blaedswith knows that there is no lasting victory against the darkness, and in the great weave of time, the age of people will suffer a great and permanent defeat before oblivion. It can only be held back, but that is her Wyrd, and the fates demand that as the last of her witch clan she continue the fight against the old horrors that will inevitably eat the world.

Her youth and training in magic make her a both charming and powerful follower of the Old Ways.

Cwenhild

Cwenhild The Widow-Matron of the House

When her husband was slain, Cwenhild mourned for a year and then set about putting the affairs of her hall to rights. Ruling wisely and cautiously, she waited for her three sons to come of age and rule her lost husbands kingdom. Yet, one by one they were taken: as they flowered into men so they were cut down by war or taken away by creatures left over from ancient times. Now she is alone, with no one else to fight the growing abundance of monsters that herald the end of days and the snuffing out of all good things.

But no straw-death for Cwenhil. No longer the spinning wheel nor the pots of the hearth for her. She has bade broken open the barrow and taken up her husbands mail and his spear. Too long has she spent weeping and awaiting tidings at the edge of the battlefield. Now she will be the bringer of bad tidings to those who take sons and husbands.

Cwenhild is a traditionalist of the old ways. The evidence of the inevitable end of the world is all around her.

Eadig

Bald Eadig, Wrestling Hero

There are a great many dark places in the world, and the Book teaches that the faithful should bring the light, and with it burn out evil wherever it may be found. Blessed with the barrel-chested strength that comes with middle-age, a distinct lack of hair, and a devotion to the word of the Book, Bald Eadig means to carry the news of the saviour far and wide, and in doing so battle the forces of darkness as an example to all. Where he can’t bring the benefits of writing and contemplation, he will bring his big stick.

Possessed of a simple knowledge and an earthy goodness, Bald Eadig is a fearsome enemy of the darkness. He has helped build priory walls, defended pilgrims, and guarded monks. Now he is setting out on the swan road to find the greatest enemies of the Church - the very devils of hell and the sons of Cain.

Ibn Uthman

Ibn Uthman, The Wandering Warrior-poet of Baghdad

 

Once a trader and writer, Ibn Uthman was exiled from the lands of his birth for using his prodigious ability with words most unwisely: a tangled financial dispute with a Northern King means that returning to Baghdad and his old life is no longer an option for Ibn Uthman. Resolved to explore the North, Ibn Uthman has found himself far from home.

 

Telling a tale or two seemed to please the people of these freezing Northlands, and they enjoy his melodious, strange-sounding voice, and his songs from afar. His ability to spin a story has grown with the miles he’s travelled.


Uthman is faithful to the One God, though his version seems somewhat different to those of the Northerners.

Waelwulf

Waelfwulf - Doomed Monster-Fighter

When Waelwulf drinks a door is opened in his mind and Tiw, the god of war steps in.

One baleful night, when Waelwulf was barely out of boyhood, roving bandits visited the hall. These false guests demanded the hospitality of the house, and called for drink. As some men will, these fellows commanded all present to keep them company in their cups. Waelwulf did his best to refuse the mead and ale, but as a beardless boy he could not stand up to these men. Not when he was sober at least.

But when he was drunk? Many died. Friend and foe alike fell to his axe. And when his axe broke he used a sword. And when his sword broke he used a knife. And when his knife broke he used his hands.

Cast out by his frightened kin, along with two of the cowed brigands who survived that dreadful night, his secret wish is to die. But it seems he is yet to find a worthy foe capable of doing the deed. It seems he is doomed to battle monsters until at last one overcomes him.

Múthbona

Múthbona the Eater

A hulking brute, with corded muscles bulging under a pale, leathery hide. Its face is flat, with beady red eyes, and great broken tusks protruding from its blood-stained mouth.

Across its back and shoulders can be seen dozens of broken spears, javelins and arrows. 

During the long ages spent slumbering in its cave, the troll’s skin has lost all colour, and its flesh is now bleached bone white. This presents a terrifying apparition by torchlight. Despite its size it moves almost silently, looming out of the dark like a hulking blood-mouthed ghost. The Monster primarily wants to feed, after centuries of hungry sleep.

Ham Anfeald

 

Ham Anfeald, Hero-Sailor

Ham was always too busy ducking and diving to stay long in one place. An orphan from nowhere, he now lives everywhere. By a quirk of fate, Ham discovered that a great deal of treasure is to be found in the lonely dwellings of monsters, and that the good life comes easy when you’re a monster slayer. He gave up his life of trudging the whale-road, carrying cargo for merchants, in favour of the life of a Hero.

No more shaving off a little bit here and there to keep the ship and crew together for Ham. He’d always been a great sailor, and surviving life on the whale-road meant being able to fight. As a Hero he could help people by  slaying beasts and get rich.

With his hand-fasted best friend, the mute Bald Haeri, Ham plys the swan-road, turning trouble into gold. Ham is always accompanied by Haeri, as a follower.

Ham has traveled from one end of the Whale Road to the other, and hasn’t seen anything to make him believe in one faith over another.

The Wolf Child

The Wolf-child

Animal-friend

She came out of the Forest in the company of her family. Her wolves. No one knows anything about her. She speaks little, and only at need. Her friends are the wolves. The Wolf Child is always accompanied by her three wolves and her bird-friend.

BEOWULF All Rolled Up

To keep your game-gear safe you need an All Rolled Up! These unique and wonderful dice bag/card holder/pen holder, dice tray holders were designed by Fil of All Rolled Up, and once you’ve used one it’s hard to imagine not owning one. When Fil saw our BEOWULF art, she immediately suggested making All Rolled Ups with some really attractive matching fabric.

Here’s an example that’s available in our store. We’ll have a special unique design for the Kickstarter.


The BEOWULF All Rolled Ups are ready to… roll. All the work is done, we just need to know how many to make.

Art Cards

A set of beautiful heavyweight art cards, featuring the Beowulf graphics of Paul Bourne. If you can’t wait, you can get these in our store right now!

If these have whetted your appetite for BEOWULF, then make sure you download the free sample adventure, The Hermit’s Sanctuary!

BEOWULF – Alignments

BEOWULF: Age of Heroes is a new setting for one player and one GM for 5e. In this article we take a look at one of the changes we’ve made to base 5e- alignment.

Beowulf the poem is a study in contrasts when it comes to religion. Its visions of meadhalls, monsters, sea creatures and dragons remind us of pagan legends and make us think of great adventure novels. But Beowulf is given to thanking the Christian God for his good fortune and the poet tells us that Grendel (and his mother) are the kindred of Cain. So the poem blends both the Church and the Old Ways into a seamless whole.

Continue reading “BEOWULF – Alignments”

BEOWULF: The Portent

Beowulf! A story as old as literature itself! Monsters! A hoard of dragon-guarded gold! Ancient magic swords! The very roots of fantasy adventure!

Beowulf! A lone hero leads their band to do battle against an ancient evil. In the game Beowulf: Age of Heroes YOU are the hero.

In this series of articles we’re taking a look at how we’ve adapted Beowulf to a 5e adventure setting with unique new rules, classes, and backgrounds. In this article we check out “The Portent”.

Continue reading “BEOWULF: The Portent”