And it’s LOOSE! The BEOWULF: Age of Heroes .pdf is now available, at DriveThru RPG!
Francesco Nepitello, designer of The One Ring RPG, describes it as “…a vast treasure-hoard that shows how you can hone the rules for 5e to make them cut like the edge of a long-seax and sing like a Scop.”
Called by Lou Anders ‘a magnificent accomplishment’ and featuring a foreword by Beowulf translator Maria Dahvana Headley, BEOWULF: Age of Heroes is 276 pages of breath-taking, mythic artwork, of potents and tables, of fables and folkore, of meadhalls and monsters, all carefully crafted to evoke a legendary age.
And find our of our beautiful BEOWULF merch at our Handiwork store! Now available for pre-order are our real metal minis, and our Compass Coins and Inspiration Tokens, plus we have dice trays and ARUs featuring artwork by Jon Hogson and designs by Paul Bourne. All so you can immerse yourself completely in the BEOWULF story.
To find out more about the BEOWULF experience, The Hermit’s Sanctuary, our ENnie-Award nominated intro-adventure, is available for download.
We have print copies of these too, plus a very limited number of sketch editions, featuring Jon’s artwork. But snap these up quick!
Find everything you need to know about BEOWULF: Age of Heroes, the setting, the system, the adventure and the characters, on our BEOWULF page.
And if you’d like a feel for real, 5e Whale Road adventure, follow the ongoing travels of Bald Eadig, over on Twitch.
It’s the news you’ve been waiting for: the BEOWULF: AGE OF HEROES .pdf will be finished this month.
And it really is a monster. It’s 256 pages of glorious gaming goodness, featuring breath-taking artwork and a fully detailed setting, both steeped in Anglo-Saxon lore, plus all the characters, encounters, monsters, locations, maps, treasures, traps and tables that you’d expect from a top-quality RPG manual. It’s truly been a labour of love, and the finished product is pretty stunning (even if we do say so ourselves).
A sneak peak at some of the artwork, from Jon Hodgson, Scott Purdy and Jan Pospisil…
And have a peek at Jon’s painting!
If you backed the project on Kickstarter, then there’s a full update over on the site.
Or, for a taste of BEOWULF: AGE OF HEROES, have a look at the intro-adventure, the Hermit’s Sanctuary, over on DriveThruRPG.
And don’t forget – our Handimonsters! This week’s 5e monster is The Screamer, featuring art by Scott Purdy, and (as ever) a full set of stats and skills, and all the necessary lore and background – enabling you to drop him straight on top of your unsuspecting PCs.
Join Handimonsters on Patreon for a new beastie every week, and sign up to our top tier for all sorts of extras – including additional content, digital art prints, VTT tokens (portrait and top-down) and paper minis.
What a year, eh? Jon here, with my look back at 2020 at Handiwork Games.
It is always useful to reflect on the year gone by, so here are my thoughts on what we’ve done in year two, 2020. (It’s sort of year two. More like 18 months but let’s call it year two for easy maths and a good story!)
The headline is (predictably) that while Covid has put plans on a slightly different footing than expected, we’re doing really well.
Year one accounts came in and I was flabbergasted by our turnover. With my head firmly in projects at the time, I genuinely had no idea we’d done as well as we did in 2019, and that shook me into taking the accounts a bit more seriously! The day-to-day can be a procession of fires to put out and rocks to roll uphill. It’s easy to lose sight of just how much we’ve achieved as a team.
Things we did in 2020:
Map tiles 2 Kickstarter. Map Tiles was an unexpected project we just tried out to see what would happen, thinking it might fund, and the two Kickstarters to date have raised about £40k, and Map Tiles have become “a thing”. They’re very popular on our web store: Dungeon tiles in particular have proved to be a really good seller. Shamefully they’re out of stock right now! We’ll need to fix that in January!
We faced some Map Tiles challenges early on in the pandemic with printers closing, and shipping becoming briefly impossible. However, I take heart that these were only physical delivery delays, rather than delays in making the things on our side. Shipping delays seem to increasingly be a fact of life, and we’ll need to account for that heading forward.
It was great to find a UK printer to complement our US side of things. I’ve been very happy with Drivethrucards, and they’re incredibly helpful to us. But the Atlantic is not kind when it comes to shipping, so being able to print on both sides of the ocean is a win. Thanks to working with a UK printer on Map Tiles 2, we also have a printer for our miniatures boxes (which turned out really well!) and future games. Nice!
Speaking of Map Tiles, one of the first things we did in lockdown was refocus on providing tools for online play. If we had to be stuck inside, then some useful virtual scenery seemed like a cool thing to provide.
We delivered the Creature Collection for Onyx Path. I’m really proud of that book. It’s a great collection of some high-quality content from a solid team. I’ll be forever grateful to Rich at Onyx Path for letting us loose on the book. It really allowed us to flex what we can do.
We did tons of other stuff as a studio in 2020, much of which has to remain unsung – some secret things forever!
The Hermit’s Sanctuary for BEOWULF came out as a free pdf and then by popular request a print book. It was nominated for two ENnies which was truly unexpected and really welcome. We didn’t win any, but for once I can genuinely say that didn’t really matter. Being “there” was amazing. And the timing for the BEOWULF Kickstarter was impeccable.
We spent a great deal of time designing, writing and making art for BEOWULF. And when we took to Kickstarter, it hit my “happy” number (insider info: £30k was the minimum for acceptable funds, £40k was “happy”, £50k was “awesome”). We got well into awesome with late pledges, and we’re a whisker off 1000 backers. That’ll do!
We made miniatures! How cool is that? I’m still somewhat amazed we achieved this, but it all came together so nicely. It is great to be working with old friends on this. I’m really happy we made everything in the UK too.
Of course we still enjoy working with colleagues further afield. We had a really great time working with our friends at Campaign Coins in 2020. Mark and Andre are so madly supportive, and I love working with them. We’ve made some truly gorgeous things and I can’t wait to ship them in this coming new year. The BEOWULF tokens and compass are really gorgeous, and represent exactly what I want us to be producing.
We also helped out some friends behind the scenes, and that felt good. There’s a loose little grouping of companies in the UK who just help each other out when they can and all ships are definitely rising as a result. And I really like the people involved. A special shout out to Fil, Paul and David of All Rolled Up/Just Crunch Games. We’ve done loads of projects with these folks and it’s always a pleasure, whichever direction the help is flowing.
We did the Slay the Spire livestream on Steam, and it was amazing seeing our company name on the front page of Steam! Thanks so much to Tomas for inviting me, and Anthony for being so cool.
That opportunity came about because of the BEOWULF Kickstarter, and it’s very reassuring to see some other people working in related fields recognise what we’re doing. I also did a bunch of podcasts, and I must make time to do more. I love it, actually. It’s a nice way to break out of working invisibly on stuff, and I sometimes forget there’s a lot to talk about.
We started work on a 5e setting we haven’t announced yet, with a partner company. We’ll get to work on that in earnest in the new year but it’s already looking pretty cool!
We’re also helping long time friend and colleague Ralph Horsley with his art book. More on that in 2021!
We’ve been working on the new edition of a|state. There’s a really great team on that one and it’s really coming together. We released “Nicely, Done” as a free PDF and lovely print book that includes a gorgeous primer to the setting. A new round of a|state playtest will happen in the new year, with the new edition itself is almost entirely complete. There’s still a bit of artwork needed. Bit of extra setting stuff. But it’s “there” at the core as a playable new edition. It’s been a very smooth process, and I’ve been delighted to be in a solely admiring, occasionally overseeing role.
We worked with two projects that use games to involve the community in history and environmental issues. Covid scuppered the first, with no chance of doing workshops in the community, but the second has advanced to the next stage of funding.
Similarly, we attended no events this year. That was a challenge, given how much we’d invested in stock and equipment for shows for 2020. We were fighting fit and ready to go for a super convention season. Which never happened. Ah well.
On a vastly more positive note, we brought Danie on board to help with marketing and social media. That’s worked out really well, and if you’re reading the his you’ll have seen lots of Danie’s work online. It’s been incredibly helpful to have another brain able to focus on social media and marketing. And one with so much experience!
We also moved from my now-way-too-small home office to a much larger garden office, which includes dedicated areas for stock storage and mail order processing, as well as a photography booth, reference library and creative work areas.
Moving everything was hard work, and getting it built in the first place was a trial for us and the builders during a global pandemic. But it’s done, we’re in and I love it. It’s brilliant.
In December we launched Handimonsters. This is a subscription service that offers new monsters every week, along with something free each month. Based on prior experience, that won’t hit its stride as a patreon for a couple of months – the back catalogue patrons gain access to is currently building to a nice collection of stuff. From a process perspective that’s been great. Absolutely zero drama in that project.
Right at the end of the year we sent out the first chunk of BEOWULF to backers. It’s been very well received, which is lovely. You just never know how things will fare once they head out into the wide world, but BEOWULF has been an absolute labour of love, and that seems to be communicating.
We managed, through some amazing timing and me managing to be extra brave, to secure a foreword from Maria Dahvana Headley, who’s so hot right now in the world of Beowulf translation. I’m still a bit boggled by that too. What an honour.
As ever, pulling this ad hoc list together I’m reminded why I was pretty tired at the end of the working year. But looking back for the first time in a little while, it’s heartening to see how much we’ve done! There are some notable absences from this review – Hellenistika is something we get asked about a lot. It’s going to be one of those projects that happens when it happens because you just can’t rush magic.
We have two new Forest Dragon games ready to print. We just need some time to tell people about them, and maybe do a cheeky Kickstarter to gather the faithful once again. Both Hellenistika and FD games are still very close to our hearts, even if they don’t have news headlines to share from 2020.
Overall, we have faced the same challenges as any company in startup in 2020, and it certainly hasn’t all been a bed of roses. There’s been plenty of sleepless nights along the way, and we’ve made our fair share of missteps. Such is life! Looking back on what could so easily have been a disastrous year, I think our whole team can be very proud of what we’ve achieved, and we’re coming into 2021 with a lot of… “2020 experience” under our belt.
And so, from everyone at Handiwork Games, I’d like to wish you a very happy new year, and hope that 2021 brings good things for all of us.
But fear not! We’ll be taking UK orders, for Christmas delivery, all though the weekend – our last posting date is Monday 21st. If you’re Questing for presents for yourself, for your family and friends, or for your gaming group – we have a whole treasure-chest full of beautiful and original gift ideas.
We’re also running December Daily Deals – each day, every day, a new chance to grab a bargain. Today (Friday 18th), it’s £10 OFF our 36” SPRING BATTLE MAT. Each deal is only active for the day – so don’t miss out!
Handimonsters is our brand new Patreon, bringing you a whole menagerie of monsters, all ready for your adventure. And every one is original, designed and illustrated by our RPG experts, coming with artwork, a complete run of stats, and a full outline of its background and lore. Add some surprise to your 5e campaign!
If you head on over to our Patreon page, you can grab your FREE monster, plus some extras for patrons only. Including the Bonus Bog Bug Battle Map – complete with a rotten surprise…
And some BEOWULF news! The Hermit’s Sanctuary, the intro-adventure to our 5e BEOWULF setting, is once again available as a print book, over at DriveThru. Rooted firmly in the Anglo-Saxon legend, and rich with artwork, tables, characters and content, it’s the ideal escape.
And just for this week, we’re offering an extra-special sneak peek at one of our favourite ongoing projects. If you subscribe to our newsletter (spam-free, we promise), we’ll give you a behind-the-scenes glimpse at something we’re VERY excited about…
Wishing you a very Happy Christmas from the team here at Handiwork. Stay safe, play games, and enjoy the break!
Jacob Rodgers is a writer and designer of role-playing games and more. His credits include material for The One Ring, Adventures in Middle-Earth, WarHammer: Age of Sigmar: Soulbound, The Ruins of Symbaroum and other systems, not to mention BEOWULF: Age of Heroes and The Hermit’s Sanctuary. He lives in Georgia (the US state, not the independent country).
Here, he talks to us about role-playing, about BEOWULF and about how to GM a really good game…
What are the core components of a really good RPG?
Any role-playing game has to serve multiple functions over its ‘lifetime’ in the hands of a player. When you first pick it up or download the .pdf, it must impress and inspire you — with its themes, its language, its art, its design (both graphically and system-wise).
Next, as you begin to read it for that crucial first pass, it must serve as an excellent teacher, providing clear instructions and sufficient examples so that folks can grok the game. Note that this is not just the writing choices, but graphic design can have a huge impact as well. Folks need to be able to visually identify topical breaks, optional rules, worked examples, etc. The recent Cortex Prime, written by friend-of-the-studio Cam Banks, has some fantastic work in this area.
The final function that a rulebook must serve is as a reference for game prep and in-game questions. The first function can be served again by having lots of good examples, random tables, and inspiring artwork. It’s absolutely fantastic to have an illustration provide the seed of an adventure and then to provide the tools to flesh out that seed and turn it into something ready to run. Fortunately for us, BEOWULF has a fairly strong structure and one of the chapters steps you through that structure piece by piece, so a GM can take their idea and write an adventure that they know will work in the game. And we will have lots of direct reference material in a separate easy-to-find section in order to make running the game super easy.
For BEOWULF, how closely does the game-path follow the original legends?
Fairly early on we discovered that there’s a repeating pattern to Beowulf, and that pattern shows up in surprising places — for example, the original Scooby-Doo cartoon. And, of course, we shouldn’t be too surprised — after all, Beowulf is one of the oldest bits of English literature we have and established a lot of tropes.
The actual path for both book and RPG is that the hero learns of a place plagued by a Monster, goes there and does some investigation, learns how to deal with the Monster (some secret weakness usually) and then does so. Most of the time they are rewarded for their service, but (and this part didn’t make it to Scooby-Doo) sometimes the Monster is too much for the Hero and they suffer a fatal wound. It’s the very stuff of adventure storytelling, whether literary or gameplay.
When designing the BEOWULF manual, what did you have to consider?
Well, of course, we wanted to keep all of the above in mind, not only the considerations about how the book’s utility to players will change over time but also how to evoke the feeling of the poem and the Migration Era (the poem’s time setting) in the choices we make for art, language and examples.
We also had to make sure that we were fulfilling our promises to make something that worked for a single GM and a single player, so that the game is always challenging and fun and doesn’t get bogged down if the player is temporarily stumped by the story. That also meant that we had to make decisions about the 5e rules engine. We want the game to be familiar to players who know 5e but we also want to make sure that the rules are at the service of the story and the setting, not the other way around.
Do you have any advice for a GM running the BEOWULF game?
Always be a fan of your player. While the GM should administer the setting and the challenges in a fair and impartial way, it’s always a good idea to cheer on your player when they’re clever or lucky or both. After all, the game is a story in the very framework of the setup (we imagine that every BEOWULF adventure is a scop telling a story about a hero to an interested group of listeners) and most stories are about a Hero overcoming the Monster, not the other way around.
Also, we’ve found that the nature of the game can shift dramatically between players. You can run the same adventure for two different players and, because of both mechanical choices (for example, the Hero’s alignment between the Old Ways, the Church or staying Neutral) and roleplay choices, the adventure might go very differently each time.
Motivating players (making them take the right cues) can sometimes be a struggle. How can you make sure your PCs follow the right plot hooks?
This is something I try to always consider, especially in starter adventures. There are certain clues and tropes that veteran gamers tend to pick up on that newer folks might not identify. (Once while running a completely improv session, the players insisted that I intended them to follow a particular path in the forest. I did not, I was just trying to get across what I saw in my mind’s eye. But that extra bit of description implied to them ‘adventure this way’.) So it can be worth it to break character with newer players and discuss things, especially if they’re playing it too safe. Remind them that they’ve signed up to play a Hero in this game and Heroes take risks.
The other thing that I often do (and admittedly this is something that becomes easier with practice and experience) is to be willing to rearrange the adventure. I’ve relocated entire groups of enemies to put them in contact with the characters, had family members track down the PCs to insist that they take action against a threat, and wildly changed timeframes to make sure something happens where the players can see it. But the best solution? Make the player right. Connect the plot hook to whatever the players have clued in on and make it so that if they pull that string then they make progress in the adventure.
Do you prefer a ‘storyteller’-type GM, or one that lets the players lead the game?
For BEOWULF in particular, one of the excellent parts of it being a duet (1 GM, 1 Player) game is that you can adjust the scale very easily. With only a single player it is very easy for them to be in charge and they can go and do whatever they want. If the player is a bit less active or stumped for a way forward then the storyteller GM component can come forward and you can introduce more elements that drive the player to action.
For other games, I vary my approach. For example, with Ars Magica the characters (especially the wizards) tend to have very strong personal motivations and you can just provide a sandbox for them to experiment within. Other games, like Pendragon, it feels more right to set a quest in front of them and the game’s assumed structure (that the knights have a lord that they are sworn to) makes that easy.
How would you create – and play – a really convincing PC? What would you think about?
Here’s a deep dark secret — I’m a terrible player. I’ve just spent too much time on the other side of the table and I enjoy GMing so much I’m almost always a forever GM.
That said, when I do get a chance to play, I do try to think about a character’s relationships and context. After all, most everyone has the same basic wants and needs, it’s just a matter of who is around them and their way of social interactions. And that affects how they express those wants and needs.
Thank you for talking to us! You can find the LATE PLEDGES for BEOWULF: AGE OF HEROES still on Crowd Ox – but time is very short!
We have a very small number – nine, suitably enough – of what we’re calling Woden Coins.
These are our BEOWULF inspiration tokens. Made from electroplated zinc alloy, they’re good and heavy, all of the shiny, and they make gorgeous props for your game. They’d normally have four red gems…
…but on a Woden Coin, one wyrm’s eye is missing.
To celebrate the closing of our BEOWULF late pledges, this month, we thought we’d run a prize draw (or three) for you to scoop your very own.
To be in with a chance to win, follow us on our Social channels and comment, tagging a friend!
And just to reiterate, our BEOWULF late pledges are ending very soon! If you’d like to grab the game at Kickstarter prices now is the perfect time.
Now’s also the perfect time to have a look at our BEOWULF intro-adventure, The Hermit’s Sanctuary. Nominated for two ENnie Awards, this has been specially adapted for one player and one GM, meaning it’s the perfect place to get a game going.
Enjoy a new (old) adventure, based on one of the most timeless tales of all.
And – IT’S A SIGN!!!
Yes, we have moved office, meaning we have dedicated spaces for creative work, storing stock and processing your orders! Jon put up a magical sign this week, guaranteed* to keep dragons and bandits out, and our treasures safe from harm.
*We think. We haven’t seen a dragon yet. Or any bandits, come to that.
And a quick reminder that we’ve got some awesome settings for your next Zoom call. Journey to The City with our a|state backgrounds, two of them animated. Pay what you like, over at DriveThruRPG.
First up, BIG NEWS: we will be taking part in Steam’s DIGITAL TABLETOP FEST! Join Jon, chatting to top game designer Anthony Giovannetti, as Anthony plays through the smash hit Slay The Spire. Our event takes place at 11pm UK time, on October 22nd, but the Fest will be going on all week.
In BEOWULF news, our Award-nominated intro-adventure, released last week as a print book, is coming soon with an original sketch from Jon Hodgson. We know that quite a few of you had been asking about this, so we’ll fed Jon all the tea and make him start drawing.
The results, as you can see, should be pretty spectacular!
We’ve also had our first look at out gorgeous, real oak display boxes for the BEOWULF tokens and compass coin. These will go on our site very soon, and we should be offering them both with and without the shinies. And big thank you to D Taylor Woodworking for a beautiful job!
In MORE news, our a|state primer, originally released to attendees at AlbaCon, is now available to download from DriveThruRPG. The .pdf is free, the artwork beautiful, the setting rich with nuance and character. Let us take you to The City, and to the introductory mission ‘Nicely, Done’. You’ll need the Forged in the Dark system to play the scenario – but all other info is included. And hey, it could just be time to take that urban vacation…
While you’re packing – so to speak – do come find us on REDBUBBLE. We have lots of tees, homewares, merch and other treasures, from Beowulf to The Forest Dragon, all just waiting to be liberated. They make perfect and original gifts, for others and for yourself. (Go on, you deserve it, you know you do).
And DON’T miss it – the battle-mat and dice-tray bundle is not going to be available for much longer! Our battle mats are three feet square (seriously, they’re huge), and in a variety of atmospheric shades. They come with or without grids, and every one comes with a matching dice tray, so you can control your manoeuvres, and your maths rocks, all at the same time.
Or, if you don’t fancy the mat, try the map. Our second batch of map tiles feature floor plans for both utopian and dystopian SF scenarios, plus all sorts of features from hillforts to moors to evil forests (hey, who doesn’t love an evil forest?). They come in packs of thirty, double-sided, and can take you and your party on any adventure you can dream up.
Handiwork Games – helping you get out the house, without, y’know, actually leaving the house…
Welcome to the Friday news update from Handiwork Games!
Each week, we’ll be giving you a quick round-up of what’s going on in the office – what’s in, what’s new, and what’s coming up.
This week, we’re really pleased with our beautiful, full-colour print version of The Hermit’s Sanctuary, the ENnie-Award nominated intro-campaign for our BEOWULF 5e setting. Offering rules specially adapted for one player and one GM, The Hermit’s Sanctuary comes with full maps, backgrounds and NPCs. All you have to do is imagine.
And to help with the imagining, we’ve just taken delivery of our gorgeous BEOWULF miniatures. From The Hermit’s Sanctuary adventure, they’re all real metal, each carefully sculpted by artist Richard Dickens. They’re a full set of eight characters and one monster, and they come in a really cute box!
We’ve added the extra two figures as a free thank you to our backers. And, just so you know, the price of the box will go up once the late Kickstarter pledges have been delivered.
So, if you haven’t backed us yet, don’t miss out – our smash hit BEOWULF Kickstarter is still open. To get your miniatures and a great deal more, get those late pledges in on Crowd Ox.
In other news, if you were at AlbaCon you should have downloaded your copy of our a|state primer, ‘Nicely, done’. If you missed the Con, don’t worry; we’ll make the FREE .pdf readily available, very soon.
You can find out more about a|state on our Games Page
Coming shortly: our brand new Patreon! It’s called Handimonsters, it’ll be a monthly subscription, and it’ll be the ideal way to shock your players… no, wait… to get some fantastic new beasties for your 5e campaign.
Watch this space for more info!
And we do still have SALE BUNDLES left. Make out like a bandit when you grab one of our three-foot-square (seriously, they’re enormous) battle mats, along with a matching dice tray. With artwork by Jon Hodgson, it’s a deal any rogue would be proud of.
Thank you for being here with us at Handiwork games. We’re role-players too, and we get it – we understand how the game goes together.
Each week, we’re going to take a moment to let you know what’s happening at Handiwork Games.
We’ve got a great deal going on – Jon and the team work very hard behind the scenes to keep on top of everything, and more treasures arrive with every day.
This week, we’re delighted to offer one of the best treasures of all: the Dylexie font on our website (just click the ‘D’ tab in the top right-and corner of the Homepage). The inclusivity of gaming is always in our thoughts, and with one of Jon’s sons diagnosed with dyslexia, we want to be as supportive as we can.
We’ve also got some fantastic news: our Award-nominated, free .pdf download of The Hermit’s Sanctuary has done so well… that we’re offering it as a print book. From DriveThruRPG, this book will be a beautiful, full-colour, lavishly illustrated introductory adventure to our BEOWULF: AGE OF HEROES setting. It’s designed for 5e, for one player and one GM, and it’s the perfect way to escape!
In more BEOWULF news – tokens and compasses have now arrived in the office and they’re looking pretty good, even if we do say so ourselves. More about these particular shinies as they’re unveiled. (Hey, we might even do an unboxing)…
And spice up your tabletop with our special offer mat-and-dice tray bundle! Buy one of our gorgeous 36” square battle mats and get a matching dice tray at a bargain price. Choose from spring, summer, autumn and winter shades, and from mats either gridded or ungridded. Get some colour into those fights!
Last but not least, we’ve got you covered for the very best in tabletop accessories. Yes, Wave 2 of our Map Tiles are now available – perfect for any and all adventures. We have utopian and dystopian SF tiles, tiles for moor and hillfort, and tiles to take you deeper into the forest than you’ve ever been before. We’ve also got linking tiles and tile bundles, just to make sure that your party can get into every <bit> of available trouble.
Every dungeon, every adventure, every table, every player – there’s something for everyone at Handiwork Games.
Sign up to our newsletter here, go tell all your mates, and look out for more updates this time next week!
Set sail for the island sanctuary of the Hermit. Gather your wits and weapons to overcome your terrible foe, the ancient Múthbona. Can you slay the beast? Or will you be another lost hero?
Originally released as a FREE, full-length introduction to our mythical BEOWULF: AGE OF HEROES setting, The Hermit’s Sanctuary was shortlisted for two ENnie Awards, Best Free Product and Best Electronic Product, at GenCon 2020.
And this lavishly illustrated, introductory adventure is NOW AVAILABLE!
Designed by veteran gamer Jon Hodgson, with art by Jon and by Scott Purdy, The Hermit’s Sanctuary is designed for one player and one GM.
The Hermit’s Sanctuary print book includes:
A complete adventure for one player and one GM
A simple explanation of the adapted 5e rules found in BEOWULF
Free download of poster-sized battle maps for all locations
Eight pre-generated characters
Handy adventure flowcharts
About BEOWULF: AGE OF HEROES
One of the oldest recorded stories in Western Europe, the poem Beowulf is an epic tale of hero against monster. And then the monster’s mother. And then a dragon.
BEOWULF is a setting and rules set for 5th Edition, designed for duet play – one GM and one player. Set in the world of Anglo-Saxon myth, no deep knowledge of history is required – the themes are eternal and instantly recognisable, adventures occur in the story-world of the Saxons, and we’ve done all the historical reading for you!
BEOWULF presents a host of new and specially adapted rules to create epic and thematic adventures for your lone hero and his or her companions.
BEOWULF features a unique new set of subclasses: The Hero, with subclasses for each ability score. It has BEOWULF specific backgrounds, and unique rules for sea voyages, inspiration, alignment, followers, a new condition and more!
Explore mythic, migration-era Europe and beyond, solve mysteries, and do battle with dreadful monsters!
Fully funded on Kickstarter, with numerous stretch goals unlocked, and with writing and rules design from hand-picked 5e and folklore geniuses, and with art from Jon Hodgson and friends, BEOWULF is a thing of epic wonder!