Friday News Update – July 9th

a|state is coming!

Sign up to our Kickstarter page to be updated with all the launch details!

a|state second edition cover

Following the cult hit of the first edition, the a|state second edition will be launching on Kickstarter very soon. And it’ll be a full-colour, hardcover book with the stunning artwork and detailed backgrounds that you’ve come to expect from Handiwork Games. Hopefully, we’ll also be able to include additional art and further setting information through stretchgoals, plus appendices from original a|state co-creator Malcolm Craig.

A 132 page .pdf preview edition will be ready as soon as you pledge. 

By Paul Bourne

Step inside a world both beautiful and baroque, a sprawling urban nightmare, the world of a|state. Fight off threats to your canalside home, and strive to make the grim and haunted City safer and better. Team up to defend your corner from selfish authorities, angry gangs and heartless industries…

Download our primer, ‘Nicely, Done‘, for free!

Nicely, Done

And a word from Jon about the UK Games Expo:

Games Expo is happening at the end of this month, and we had planned to be there again as exhibitors. We were very much looking forward to seeing everyone again. However, with the sharp rise in Delta variant, and looking at the timetable for having our team fully vaccinated with the necessary two doses, a couple of weeks ago we quietly took the decision to cancel our attendance. 

We don’t want to make a fuss about this, and we certainly hope the show is a roaring success for those who choose to attend. While this will impact us financially, with many of our team living with unvaccinated teens or vulnerable older families members, with the prior cap on attendance, the recent announcement of the lifting of all COVID restrictions and safety measures, and with other exhibitors similarly withdrawing, we just don’t feel it’s a risk we can take at this time, neither financially nor for our collective health. 

Hopefully we’ll see you at a show later in the year: we’re very much looking forward to sharing all our new things with you! And if you do attend the show, we hope you have a marvellous time.

We do miss events, and we do miss all of you – so please do follow us on our Socials…

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Friday News Update – July 2nd

All the monsters you can handle!

Our HANDIMONSTERS Patreon has been steadily gathering followers since we launched it last year – and is still bringing you a new and completely original monster every single Monday. (Best way to start your week, seriously). It’s now up to THIRTY individual beasties. And that’s a full menagerie, right there!

Glass Spider

Created by the Handiwork team, Handimonsters come in every size and shape, in every alignment, and to suit every adventure, setting and level. They’re made for the 5e system, and they come with all sorts of scenario ideas and suggestions, with gorgeous artwork from Scott, and with all their stats, background and lore. They’re not just for fighting, they’re for your whole campaign.

Join up, and you’ll get the FULL beastie backlog – every monster we’ve made!

Heartwood Guardian

And next Monday, you get to meet the AMORPHIC, a magical creature that holds its physical form by force of will alone… but is always look to spread.

And what do monsters need, but LAIRS?

Featuring art by Jon, we have a brand new VTT Barrow Builder up on DriveThru – which includes a grassy base map and full set of .png tokens. Tunnels, chambers, pillars, niches, cists, altars and bones – everything you’ll need to bring the place to life.

Barrow Builder Kit

Just add your monster of choice!

And – just to prove we haven’t forgotten – a little more amazing a|state art. The Kickstarter is coming very (very) soon, so hang onto your pocket money… because it’s going to be gorgeous.

The City

Get yourself in the zone by downloading our free primer, Nicely, Done.

Find us at:

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Friday News Update – June 25th

BEOWULF is on the move!

On the move!

Our BEOWULF books have travelled the Whale Road and have arrived at Handiwork Games. All eight hundred and fifty KILOS of them!

We’ve already sent a shipment to the US. If you’re in the UK, it may take us a little while to pick and pack your orders, but fear not, the task is underway. 

Full details here.

Them’s a lot of books

If you’re in the EU, there’s a little more useful information up at our store.

To keep you going, have another fantastic BEOWULF cover quote, this one from the mighty John Gwynne!

Thanks John!

And have a brand new scenario!

The Elfshot is written by Jacob, with art by Jon and design by Paul. It’s for fourth to fifth level characters and it’s now available at DriveThruRPG.

Pages from The Elfshot

‘Giorsala’s hall stands empty; her warriors’ gear still in their racks; children’s toys scattered on the playfield. All the people are gone but still it feels like something is watching you…’

An entire settlement has gone missing. Can your Hero/es discover the truth?

Pages from The Elfshot

We’ve also got some sneak info about next week’s HANDIMONSTER!

This coming Monday, journey to the Caverndeeps and discover the Deepsail, a subterranean creature that absorbs heat from geothermal vents, subsists on fungi, and is well-equipped to defend itself against other underground monsters. 

HANDIMONSTERS is our creature-feature Patreon, and EVERY new beastie comes with all the things you’ll need – stats and background, art and lore. The monsters are a huge assortment of sizes and shapes, alignments and levels (not to mention fun and games), and they come with scenario and setting suggestions, sure to keep your PCs hopping.

Half a dozen Handimonsters

If you’d like to give them a try, there’s a free sampler on DriveThru. And the VERY best bit – your players will never have seen them them before. So every monster is a new adventure, and every adventure a new discovery. 

Also coming up next week, we’ll have a cheeky extra from Jon’s Map Tiles. Watch our Socials for our Barrow Builder Kit!

Barrow Builder Kit

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Some more of Paul’s fabulous a|state art. Because we can.

Friday News Update – June 18th

Map Tiles special offer!

Sign up to our newsletter for a cheeky, subscriber-exclusive special on our Map Tiles!

Evil Forest Tiles in use

Featuring art by Jon, these come in packs of thirty, with or without a grid, and with digital files included. There are maps for every scenario – underground, overground, adventuring free. There’s fantasy and SF, indoors and outdoors, hillforts and backstreets, dungeons and caverns. Plus we have linking sets, so your adventures can always continue.

The newsletter is the best way to keep up with everything we’re doing – and there are always extra glimpses, previews and offers. Make sure you don’t miss out!

Big thanks to our friend Gareth Hanrahan, author of the Black Iron Legacy series, for this fantastic BEOWULF cover-quote:

‘Hail their work, those tool-forgers and saga-scaffolders, 

Rules-kenners, at ease in the dice-hail, 

Not meagre their talent, those makers of maps and monsters, 

A host of hairy legends on the road of whales, orþanc geweorc!’ 

At ease in the dice-hail…

And the next time we get to a public event, we may well have ‘tool-forgers, saga-scaffolders and rules-kenners’ on our t-shirts…

Plus, coming next week, a brand new scenario for our BEOWULF setting!

The Elfshot – cover

Giorsala’s hall stands empty; her warriors’ gear still in their racks; childrens’ toys scattered on the playfield. All the people are gone but still it feels like something is watching you…

The Elfshot is written by Jacob, with art by Jon and design by Paul. It’s for fourth to fifth level characters and will be going to backers very shortly, and available on DriveThruRPG soon.

Take a look at more a|state artwork!

a|state – The City

Plans are afoot for the launch of the second edition, but here’s another sneaky peek at what’s in store (images by Paul)…

a|state – The City

For a taste of The City, try the free Primer, Nicely, Done.

And this week’s HANDIMONSTER is the STONEROOSTER, a strange creature that may be an alchemical mistake or some god’s epic jest… but it’s a creation that picks two round rocks and sits upon them, until slowly, slowly, they look more like eggs.

Just DON’T go near it while its nesting…

The Stonerooster

Find out more about this odd beast – or indeed a menagerie of odd beasts – when you join our patreon. Team our monsters with out Map Tiles, and you’ll never lack for adventures!

And finally! If you haven’t signed up to Ralph Horsley’s ‘An Art Adventure’ – late pledges are open. It’s 140 pages plus of career-spanning artwork, and its absolutely beautiful. Find the backerkit, here!

Late pledges are open!

For more, please do follow us on our Socials…

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a|state – downtime

Friday News Update – June 11th

a|state – the first overview!

Yes, it’s the news you’ve been waiting for – we’re bringing the second edition of a|state to Kickstarter. A cult hit, built on Forged in the Dark rules, it’s written by Morgan Davie, Malcolm Craig and Gregor Hutton, with art by Paul Bourne, Jon Hodgson and Scott Purdy. And it’s gorgeous

The City

Get your first full overview of the The City, here.

And if you’d like a taste of what it’s all about, grab the free primer, ‘Nicely, Done’ from DriveThruRPG

Nicely, Done

It’s an astonishing setting and we’ve got lots more to share – can’t wait for this to happen!

This week has also seen the anniversary of the launch of BEOWULF: Age of Heroes – and what a massive adventure it’s been!

From warriors and meadhalls to the foam crests the Whale Road, from followers and faithful to monsters and lairs… we’ve battled our way from The Hermit’s Sanctuary right up to facing the fearsome Stoor Wurm – and we’ve lived (hopefully!) to tell the tale.

BEOWULF!

Jon had a few words to say on the project…

A big mug-thumping thank you to those who have sailed with us – and the physical copies of the core campaign book will be with us very soon.

In the meantime, you can grab the .pdf , and a host of surrounding adventures, from Drive Thru. And there’s a brand new scenario, The Elfshot coming very soon.

The Meadhall of Goirsala

Watch this space…

And this week’s HANDIMONSTER is another freebie (honestly, we’re so good to you).

Thallian Scout

Meet the Thallian Scout, a visitor from another reality, securing its safety with a metallic shell and engraved in runes and wards. It wants information, and beware – it may not take no for an answer…

Our HANDIMONSTERS Patreon starts at £2.50 a month, and brings you a brand new 5e beastie every Monday, complete with full stats, artwork, background and lore. Plus loads of additional info including scenario ideas, maps and a dozen ways to add our monsters to your campaign.

And the best bit? Your players will never have seen them before…

Thallian Scout with Extras

Plus, upper tier backers get paper minis, VTT tokens and all sorts of additional extras!  

For more, please do follow us on our Socials!

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a|state Second Edition – an Overview

We’re gearing up to bring a|state Second Edition, built on the Forged in the Dark rules, to Kickstarter. There’s a wonderful free primer to the setting here in the form of Nicely, Done.

Today we thought we’d share the opening overview, since it clearly lays out what the new edition is all about. The following text is from the now-completed second edition, written by Morgan Davie, Malcolm Craig and Gregor Hutton. Art is by Paul Bourne, Jon Hodgson and Scott Purdy.

The Game

a|state is a game about a circle of troublemakers drawn together to bring hope to one small corner of The City, a dark and threatening place full of strugglers, gangs, chancers, and powerful warring factions. We play to find out if their alliance will bring a better future to the people on their corner.

Continue reading “a|state Second Edition – an Overview”

BEOWULF – A Year On!

BEOWULF!

Jon here!

So social media (follow us on Twitter, Instagram and Facebook) tells me it’s a year since we launched BEOWULF Age of Heroes on Kickstarter.

Right now, all my attention is on shipping books, and if you’re following the world of international games shipping you’ll be aware that’s quite a challenge. But it’s important to look up from our daily trials and see the wider picture.

BEOWULF was one of our very first projects as a company. We assembled a small team, and pondered what we were best at, and what we wanted to make. We knew we all loved that mythic early medieval/migration era stuff. And we knew we loved 5e, and felt we could provide something that brought both together.

Beowulf setting and scenarios

We’ve spent a lot of time trying to remember exactly how the idea of a single Hero in 5e came about – which is silly because we could just look back at the Discord logs. But let’s keep to the appropriately mythic story that its origin is a mysterious one, but absolutely a stroke of inspiration (weak pun intended).

Playing with one player and one GM, with a system lots of people already know, modified to shine for just two, makes gaming really easy to arrange. And we made a game that you can pick up and put down with minimal effort. You can run a campaign, one on one, for your whole gaming group and get huge value from the scenarios, and continue them with whoever is available when the squad can’t all meet up. It’s really smart.

It’s amazing to think back a year, and remember wondering how we would get on. Would anyone back us? Were we barking up the wrong tree entirely? I’m happy to say that with over a thousand backers/late pledgers and pre-orderers we were not. And hey, with their support we made miniatures, beautiful tokens and accessories, and now even a dice set from Q Workshop, no less. There’s a wealth of adventure material available now in PDF. I was just hoping that we could make a book with a bit more art than we could really afford.

Chest with Tokens and Compass Coin


At the risk of utter cliche, it’s been an amazing ride to this point, and while the story is far from over we’ve made so many friends along the way I consider it to be an unmitigated success so far. We have a lovely community of BEOWULF players, we have enjoyed working with so many new friends and partners, who have been staggeringly supportive and kind, and I really couldn’t have asked for more. And it’s incredible to think that it’s all down to the support of you – gamers.

It all turned out alright. I’M NOT CRYING YOU’RE CRYING!

And now back to getting those books shipped!

Friday News Update – 4th June

Lots of new goodies in the news this week!

Our brand new BEOWULF scenario, Seven Stones, is now available at DriveThruRPG.

Written by Elaine Lithgow, with art from Jon and Scott, this adventure takes your Hero/es to a desperate village, living in terror of a gargantuan sea serpent. Find a rocky peninsula blasted by frigid winds, and the genrations old legend of the Stoor Wurm…

Seven Stones

Plus, the original file has now been updated with:

.pdf poster-sized battle maps by Jon

VTT battle maps

VTT tokens for NPCs and adversaries

Kelpie by Scott

Also out this week – our first BEOWULF Digital Pack. Likewise at DriveThruRPG, this contains:

Fetch quests .pdf by Jon

VTT tokens for the first 11 Beowulf monsters

Battle maps – a ship at sea and on the beach

Music – four atmospheric tracks for your games

All the BEOWULF interactive sheets

And a video tutorial from Jacob on how to use the Monster Worksheet, and get the best out of your beasties

Digital Pack

You can also find the worksheets on the Handiwork Games site.

Stay tuned, as there will be more of these to come!

And, with suitable symmetry, this week’s Handimonster is an additional BEOWULF freebie!

Mennbana, by Jon

Meet the Mennbana, the Man-Troll. Not lurking on your socials, but found in mountainous or deep forest areas, and emerging to raid the local farms and settlements. They’ve got a great sense for defensive magical items, but beware the consequences, if you take one of these for yourself…

And, of course, we have our DICE. Many of you sharing some very cool pictures to our Discord (thanks, guys). But hey, they’re not a thirst trap, honest…

For more, please do follow us on our Socials!

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BEOWULF Art and the Aloy Meme

Hello! Jon speaking.

I saw a thing doing the rounds on the internet over the weekend and was moved to write something about what we get up to hereabouts at Handiwork.

It’s worth mentioning before getting into it that I’m a man-flavour human, with the combination of specific experiences and limitations of perspective that come with that. 

So I’m a bit of a simpleton. If you ask me who our games are for I’ll gleefully tell you “Everyone!” And I mean it. 

But, of course life isn’t quite that simple. We all carry various prejudices, (and here I’ve had to Google synonyms for “blind spots” in order not to use ablist language. Learning, trying etc) and areas that might help inclusion that we’re less aware of. 

I’m am also aware that good intentions are not enough. It’s rare to find a person who does harm deliberately, and there are many reasons to remain ignorant of how your work comes across. 

But I want Handiwork Games to try a bit harder than that. 

So it was with interest that I saw the Aloy meme doing the rounds at exactly the same time as we coincidentally released a montage of art from Elaine Lithgow’s scenario for BEOWULF: Age of Heroes, ‘Seven Stones’.  (It’s at the top of this post.)

The connection to a woman archer with red hair was enough to tweak my brain. It was good to see we’re among the kind of publisher the person in the tweet/meme dislikes (or perhaps… wait it’ll take too long to unpack it if the tweet is trolling for effect. Hopefully you know what I mean).

We don’t aim to make sexy characters. Sometimes, as part of a scenario, a character may of course be attractive, if that’s an appropriate part of the story. We’re not in any way morally against creating attractive characters. But we are aware that “attractiveness” is a very broad church. If we consider it as narrowly as the above tweet purports to do, then we’re sending a built-in message about who our games are for, and what they’re about. 

Now, of course, it would be foolish to pretend that we don’t this inadvertently anyway. The title of the game “BEOWULF” sets out a certain stall. I hope we’ve succeeded in making a thoughtful and inclusive approach to that subject matter. But all artistic creation can come with with baggage, and we make the same amount of mistakes and missteps as anyone else. It’s why, as creators, we need constant discussion and to have our ears open. 

The NPC in our artwork is Murrin, a character who challenges the Hero in something of a True Grit style. She’s not taken in by flashy heroics, and she’s travelled a long way to get help for her people. She doesn’t suffer fools, and she’s a great character to play at the table. She provides a critical voice that really adds something to a BEOWULF game. Murrin is certainly not there to be lusted after by a subset of the audience.

Because, as mentioned, I like characters like Murrin. Because she reflects something of the world I see around me. She’s real, and she broadens the scope and appeal of what we do. 

And, all respect to Elaine who created her – it’s a great adventure, please do check it out – it’s not really such  a new or threatening idea to have a young woman NPC who isn’t there to appeal to the specific sexuality of the player. Or at least it shouldn’t be a novel idea in 2021. But the conversation caused by the Aloy meme means it still seems important to talk about this topic. 

Like I’ve said, I’m a simpleton. I don’t have a big agenda beyond wanting the largest number of people to feel like they want to play our games. Because that just seems fair. So if you saw the Aloy meme and rolled your eyes, then we’re right there with you. 




Seven Stones is out now for BEOWULF backers, and releases to the general public tomorrow.
Learn more about BEOWULF Age of Heroes, 5e for one player and one GM here.