FiveEvil: A cure for the cosy?

Jon posting. Alright? Here’s an interesting idea. It’s been suggested by a number of people on the ole socials that FiveEvil appeals as a cure for the more generally cosy feel that D&D seems to be headed towards. 

And ok, maybe. If you like. Generally speaking, we don’t work in direct opposition or reaction to things like that. It’s not in our nature to be contrarians of that type. And we thoroughly support D&D proposing a wide variety of play styles. That’s all cool with us.

So we aren’t deliberately making our new horror 5e rules, FiveEvil, in direct response to a perceived shift of official D&D towards cosier themes. We’ve been working on it far too long for that!

But the suggestion that FiveEvil can serve as an antidote to happy fantasy is nonetheless an interesting one, because it’s a polarity which had never occurred to us: cosy vs horror. 

Continue reading “FiveEvil: A cure for the cosy?”

FiveEvil: Get Splinter One Free Now

The first FiveEvil Splinter is out now exclusively DriveThruRPG.com! Join Morgan Davie as he introduces the first slice of free content for FiveEvil!

FiveEvil is a set of new roleplaying rules from Handiwork Games, slated for release later this year. FiveEvil is designed to evoke the horror genre via a set of clever twists on the underlying fifth edition ruleset. The primary focus is modern day horror, inspired by the work of Stephen King, and moody, character-driven horror films like The RitualThe Descent and Jacob’s Ladder, alongside mini-series like Midnight Mass by Mike Flanagan, and the scariest of Twin Peaks episodes.

Rather than seeking out evil in order to vanquish it, or investigating clues to battle malign influence, characters in FiveEvil are regular people trapped in a terrifying situation where fighting isn’t likely to help.

The Maskwitches journey away from AI

A little medicine for the discouraged, perhaps?

Jon: So a couple of years ago, before it was open to the public, a friend introduced me to the closed beta of this weird widget that made images based on heavy remixing of an existing set of images. It was really curious, and produced these hard to predict, weird, dreamlike images. Some were horrific. All were very odd.

I loved the idea of looking into the mind of a machine and instead of looking like Tron it looked like… hell?

And so I made thousands of images with it, curated them with my art direction skills, and made the first edition of Maskwitches of Forgotten Doggerland. The unfolding conversation with this very futuristic-seeming machine about this ancient place was really revelatory. It would show me things, and I would ask it questions about those things. It was a really interesting exploration of what this new technology was all about.

But soon after release of that game, it became clear that this widget was simply-put, misbegotten and antithetical to anyone invested in copyright, making things, and supporting artists and the future of culture.

People I was speaking to in illustration were finding their previously honest little businesses, hand-making new things, were out of work because the widget was practically free.

Now while others may make peace with this as the forward motion of technology, which they are free to do, it didn’t sit well with me. So overnight I resolved to withdraw all of the games we’d made with the widget and resolved to remake them differently.

It’s taken a long time. And it’s been a heck of a journey into my past as a model maker. But Maskwitches of Forgotten Doggerland Redux Edition is already out on PDF and the print book is about to leave preorder for everyone. There’s also a range of supplements available.

Entirely AI-free, with all the imagery made from props, sets and models. With larger companies attempting to lead the charge away from human-made games, we’re very happy to explore what humans can do when they put their minds to it.

Maskwitches is out now at Drivethrurpg. As we send out the last parcels for our Kickstarter backers, it’s available in the final days of the preorder here.

Paul’s Pick – Ligdraca

It’s that time of the week – it’s Paul’s Pick! Paul Bourne is our graphic designer, and he sees every piece of art that goes into a Handiwork game. Each week he’s selecting a piece of art to share with you. Ligdraca by Scott Purdy for the Beowulf: Age of Heroes, the monsters chapter.

“Fire dragons are some of the most fearsome foes in the Lands Between the Two Seas, their ability to fly, breathe fire and terrible physical strength means that only Heroes can oppose them.”

Paul’s Art Pick: Happy Larry’s Bar & Grill

Happy Larry’s Bar & Grill by Paul Bourne for the Strange Little Girl vs. Cheesed Off supplement for a|state. Easily identifiable by its gaudy celeste-green sign, this is a food and drink joint that is “safe ground” for local people to have meetings, settle disputes and share tittle-tattle. The sign on the door reads “No fighting, no drugs, no weirdos.”.

We’re doing a new thing over on all our social media: we’ve asked everyone in the team to come up with things they want to shine a spotlight on. It might be a piece of art, like today, or it might be some thoughts on an aspects of one of our games, their rules or setting, or a story from their development. There’s loads of interesting stuff in the can already, so look out for the various team member’s posts!

Paul’s Art Pick is what our graphic designer and layout artists Paul Bourne has decided to do. Paul sees every piece of art we make as he lays out all our books. So he’s ideally placed to choose some interesting ones to share. Today’s pick is one he’s made himself which thoroughly establishes his credentials as a brilliant artist in his own right!

Find out more about a|state here.



We’re now in the process of closing down our X formerly known as Twitter account, since it’s no longer somewhere we’re happy to be. If you currently follow us there, be sure to give us a follow somewhere else so you don’t miss out!

You can follow us on:
Bluesky
Facebook
Insta
Threads
Youtube
TikTok

Making of Maskwitches Released in PDF

In 2022, artist and writer Jon Hodgson wrote and published a game called Maskwitches of Forgotten Doggerland. It was, in part, an experiment exploring the capabilities of an early version of so-called “AI” image generation.

Later that same year, he decided to stop using AI entirely, having grown increasingly uncomfortable with the way machine learning systems revealed their nature and application.

In 2024, Jon decided to make an ambitious new edition with entirely new, handmade artwork involving props, models, sets, and a smoke machine. The “Redux” edition is out now in PDF, with print copies currently shipping from Handiwork Games.

Today sees the release of the book Making Maskwitches, which presents a collection of the artist’s essays and accounts around the making of this new edition, lavishly illustrated with behind the scenes photographs.



It is available now in PDF, and a print version is available to pre-order on the Handiwork Games web store. The print edition is at print now.


“A game that feels like a conjuring – a curious and compelling artefact. It is strange in the best possible way, a genuine work of art from the prose to the mechanics to art.”

Gareth Hanrahan, author of The Black Iron Legacy Series, The Lands Of The Firstborn Trilogy, The Eyes Of The Stone Thief, The Darkening Of Mirkwood

“Maskwitches was one of the most immersive, emotional and dramatic games I ever ran.” – Royston Harwood, Maskwitches playtester

The Silver Road: Now PWYW

As well as a bunch of our titles being reduced in the Christmas in July sale at DrivethruRPG, we’ve also switched The Silver Road core rules to Pay What You Want!

The Silver Road is the experimental, minimalist storytelling game that powers Maskwitches, In Spoons, The Burn and more upcoming titles. While Maskwitches is a standalone game which includes these rules, you’ll need them to make the most of The Burn and In Spoons, In Knives. And now they’re just that bit more accessible.

Grab your copy today for however much you choose to pay.

And listen, if you’re struggling financially, don’t hesitate to grab a free one. We tend to find the folks who don’t have any money feel worst about getting something without paying. But we’re telling you it’s ok, ok?

Of course, the print book is available on our web store. If you try it and love it, consider a print book.

In Spoons, in Knives is out!

The foundries never stop pounding out knives to send all around the world. The finest tables are dressed with shining silverware from the dirtiest town on god’s good earth. The shipyards grow great hulks from iron skeletons like whales rotting backwards in an endless cacophony of rivets. 

Great burning spark-breathed canyons of fire drawing our wire for the colonies and steel plates for the ships and needles for record players. Day after day spent in pouring and brazing and casting and smelting. 

But at night the streets are alive with jazz music and young people fighting and dancing. Knives and heels flick in the moonlight. Lipstick and blood.

There are paydays and so there are bookies. There is duty owing on whisky and tobacco and cocaine and so there is smuggling. Betting on horses and dogs and cocks. Betting on which cockroach will climb the wall and which young man can batter the other the hardest. 

The steam hammers and greed and lust and rage go round and round up and down without end. 

In Spoons, In Knives takes us to an imagined 1930s, and the heart of Britain’s industrial centres – be they Birmingham, Sheffield, or Glasgow.

The Silver Road creates settings and stories through play, and everyone around the table has the power to shape the reality within the story. And so setting sourcebooks like In Spoons, In Knives present a grab bag of useful and inspiring setting “stuff”. We’ve organised these entries into groups of 6, so that any section can be used with dice rolls to randomly add detail and flavour to your story.

You’ll find ideas for characters, stories, details from within the turbulent world of 1930s industrial Britain. Will you play as a group of musicians, poets, orphans, foundry workers, nurses or a mix of unexpected companions thrown together by circumstance? 

In Spoons, In Knives also contains an optional new “rule” (“rule” is a strange word for such a minimal game – “suggested procedure?”) for foreshadowing the next scene with the results of your dice rolls in the current scene. This allows the GM to do even less work during the game, and shares the organisational creative burden even wider.

This being a release for The Silver Road, this isn’t a dry history source book. All our Silver Road settings contain an element of surrealism. The new edition of the book will be the same 21cm square format as The Silver Road, and they will sit together beautifully on your shelf.


In Spoons, In Knives Redux Edition is out now in PDF with print and PDF pre-orders now open.


“Just picked up Handiwork Games latest master work. Silver Road was a great piece of work and they’ve followed it up with another masterpiece. ‘In Spoons, In Knives’ deals with the industrial UK in the 30’s. The art in both of these is incredibly evocative and I could hear the drop hammers pounding away as I skimmed through Spoons. Having worked in a foundry in my late teens I can feel the heat of the molten iron in the ladle when paging through the book. I highly recommend both Silver Road and In Spoons, In Knives to people who enjoy story telling aspects of roleplaying. If you’d like to do Peaky Blinders or Call the Midwife then In Spoons, In Knives this is the rpg to do that sort of game.”

– Nigel Clarke

A look Back: The Hermit’s Sanctuary

As part of the production of BEOWULF Age of Heroes, we wanted to both test out our ideas of how single player 5e could work, as well as giving everyone a chance to play it for themselves. And so we made The Hermit’s Sanctuary.

It’s a full-length adventure and at the last count it’s been downloaded 8000 times! It was nominated for two ENnie Awards on release (Best Electronic Book and Best Free Book), and you can grab your copy completely free exclusively at DrivethruRPG. It comes complete with pre-generated characters, battle maps and VTT tokens.


The best way to learn more is to grab the PDF for yourself. And why not treat yourself to the print book?