KC Shi wrote Ear of Stone, one of the BEOWULF: Age of Heroes adventures featured in Trials of the Twin Seas. We’re going to ask her a few questions about that process.
Handiwork Games (HW): KC, you’ve got a lot of experience in the roleplaying game field. What’s your favourite kind of project to work on?
KC Shi (KC): Thank you! It’s generous to call me experienced. I feel like I have so much to learn, and everyday I discover more games I want to read, play, and study. As for my favourite projects, I get really excited once monsters are involved. From terrifying, stompy monsters to cute, shoulder-sitting monsters, they always provide memorable moments at the table. Writing a bestiary entry is essentially the equivalent of chatting a friend’s ear off about the cool new animal I just read 15 articles about. And on a more serious note, I think monsters reveal a lot about how we relate to the natural world, the kinds of creatures for whom we reserve our sympathy, and the qualities we use to define ourselves as people. Basically, if you add dinosaurs to a project — or anything that vaguely resembles a dinosaur — I’m smitten.
The Adventure Overview series takes a look at the various adventures we’ve released for BEOWULF: Age of Heroes. We don’t spoil the adventure but we do tell you a little bit about the adventure setup and its themes.
Hello everyone! We have some fantastic updates for you from the worlds of Jon Hodgson Maps, Handimonsters and BEOWULF!
BEOWULF NEWS
First up, let’s talk about the BEOWULF Annual 2022. This is a compilation of the Digital Packs and other bonus releases, all collected together for your convenience in a gorgeous print book.
It has a variety of resources contained within, including new Followers, Gifts, and Burdens, advance on Hero creation, resources for magical items and weapons, plus much. much more!
We’re expecting stock to arrive with us this week, and we’ll share photos as soon as it arrives!
Get the full-colour perfect-bound book (with free PDF) here: here
We’re delighted to announce a new product for BEOWULF: The Trials of the Twin Seas. This adventure anthology will collect our digital adventure releases (including the Triple Serpent, see below) in a print edition. We’re going to use this opportunity to make additions and revisions to our adventures, so they’ll be improved and expanded from their original versions. We’ll bring the Trials of the Twin Seas to Kickstarter soon!
The Triple Serpent
Written by Gareth Hanrahan, the Triple Serpent is our final digital adventure that was unlocked during the original BEOWULF Kickstarter. It’s a complex adventure based on mythology from Gar’s native Ireland and we’re sure you will enjoy it!
If you’ve missed any of the already released BEOWULF adventures, grab them here.
Character Queue
Waelwulf was our latest Hero to be featured on Character Queue! With him, the series is coming to at least a pause, but we’ll have a new series of feature articles to reveal next week.
Handimonster News!
We’ve got some awesome fan feedback to check out, and then we want to remind everyone about the Handimonster Annual.
Scenery Monsters
Jared Rascher has an interesting analysis of our brand new scenery monsters over on Twitter. A creation of Jon’s imagination, scenery monsters come with simple mechanics and easy adjudication so you can some colour to a scene without a lot of overhead.
Handimonsters Annual 2022
Speaking of lots of material with low overhead, this book collects our Handimonsters output from the previous year, giving you a wide variety of 5e monsters.
You can order the full-colour perfect-bound book (with free PDF) from our website: here
We have a brand-new VTT scenery map pack to celebrate:
This set of bridge .png files can be arranged in any number of ways in the VTT platform of your choice, to create endlessly varied river crossings. There are long and short stone bridges, broken down stone bridges, rope bridges, wooden bridges, a ford and stepping stones.
These all work on a background that is compatible with the Northern Wilderness Construction set. There are tokens to create pebble banks, and grassy river banks, and two widths of river. In total there are 17 pngs of bridges and 13 tokens to create the scenery underlying your bridge. As a bonus there are also 4 premade maps using these assrts and some bonus items from the Northern Wilderness Construction set by way of example.
Character Queue is an ongoing series where we dive deep into our pregenerated characters that we made as part of our introduction to our BEOWULF:Age of Heroes roleplaying game. We were fortunate enough to fund sculpting and casting these characters, so not only do they appear in character sheet form but as professional miniatures as well.
Waelwulf, the Doomed Hero
When Waelwulf drinks a door is opened in his mind and Tiw, the god of war steps in.
Character Queue is an ongoing series where we dive deep into our pregenerated characters that we made as part of our introduction to our BEOWULF:Age of Heroes roleplaying game. We were fortunate enough to fund sculpting and casting these characters, so not only do they appear in character sheet form but as professional miniatures as well.
Alys, A Princess
Born of royal blood, but fostered to a far away land across the sea, Alys found she did not fit in with the other princesses. More interested in learning to read and write, and the wonders these skills revealed, she spurned the traditional crafts of hospitality and needlepoint and the wifely duties expected of her.
Wow, what news we have for you. More details on the forthcoming Handimonsters 2021 Annual, a sneak peek at a|state accessories and lots of details on BEOWULF Age of Heroes!
BEOWULF: Age of Heroes
We’re almost done getting all the BEOWULF rewards out, BEOWULF hits the top ten best sellers, and Digital Pack Seven is almost ready, and you can order the Art Book in both PDF and the Print Edition.
Kickstarter US Shipping Wrapping Up
It’s been a big task getting the books to the US during the global shipping crisis, and a challenge while we waited for them to get through customs, and of course fulfilling any successful kickstarter has a lot of moving parts, but we’re almost there! We’re wrapping up the last few backer orders and starting to get the preorders into the process. Most backers have got their rewards now and we anticipate the great majority of those still in progress will arrive before the end of this coming week.
BEOWULF hits the Top Ten!
We were delighted to learn that BEOWULF Age of Heroes was in the top ten best selling Historical RPGs of 2021! Find out more at Geek Native.
Digital Pack Seven Coming Soon!
Our next BEOWULF Digital Pack will release before the end of the month. It will bring some new Followers and some new Gifts and Burdens to the game, present some more monsters to challenge your Heroes and more!
Art Book Available Now!
The BEOWULF Art Book in PDF form is now available for everyone. If you are located in the US and backed the BEOWULF: Age of Heroes kickstarter, then check your email/spam folder for a free coupon for this PDF as a thank you for your patience.
The BEOWULF Art Book print edition is a compact and beautiful 32 page booklet in full colour. It’s 210mm x 210mm square, and packed to the brim with BEOWULF art and commentary.
The free PDF will be sent to you via DrivethruRPG coupon within 24 working hours of ordering, and the print book will be dispatched in the new year 2022 – it is at print right now. We are sending books from both the UK and the US, so it should arrive very early in the new year.
Please note: If you are a US-based BEOWULF backer we have sent a discount coupon for you to use on this book as a thank you for your patience during the global shipping crisis.
a|state Video Review of Accessories, Late Pledge Window Extended
We’ve received the very first samples of the Compass and Coins from our friends at Campaign Coins – check out the video:
We’re keeping the pledge manager open just a little bit longer… we realise how busy this time of the year is and we want to make sure everyone who’s interested has a chance to put an order in.
Handimonsters 2021 Annual, Preview of Mad Man Jack
The pre-order for the Handimonsters annual will open in the new year!
A full colour 64-page softcover book covering a range of monsters that we released during 2021 along with bonus material, this print edition will cost £10.95 ($15.99 US), plus shipping. Preorders open next week, and we will print in both the UK and US for fast delivery.
A devilish sort of fellow, Mad Man Jack is quite dangerous, with his abilities to leap over moderately sized buildings and do horrendous damage with his claw-hand. Fortunately, he’s only found in cities. You’re not planning to visit one any time soon, are you?
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Yesterday we announced the BEOWULF Art Book and gave away coupons for a free PDF our very patient US backers. Today we have opened the PDF for general sale and the print edition for preorder. Let’s talk more about each in turn:
The Art Book PDF
The BEOWULF Art Book in PDF form is now available for everyone. If you are located in the US and backed the BEOWULF: Age of Heroes kickstarter, then check your email/spam folder for a free coupon for this PDF. The book is full of beautiful art, informative detail, and inspiring ideas for BEOWULF games.
BEOWULF Age of Heroes Art Book, PDF $3.99
The Print Edition Art Book Preorder
The BEOWULF art book is a compact and beautiful 32 page booklet in full colour. It’s 210mm x 210mm square, and packed to the brim with BEOWULF art and commentary.
The free PDF will be sent to you via DrivethruRPG coupon within 24 working hours of ordering, and the print book will be dispatched in the new year 2022 – it is at print right now. We are sending books from both the UK and the US, so it should arrive very early in the new year.
Please note: If you are a US-based BEOWULF backer we have sent a discount coupon for you to use on this book as a thank you for your patience during the global shipping crisis.
Our very patient US-based kickstarter backers are taking delivery of their BEOWULF Age of Heroes books about now, with the last round of packages heading out from our US dispatch centre. As a thank you for their amazing patience we’ve decided to put together a BEOWULF art book, which they’ll be getting free in PDF, and at a reduced price for the print version.
The PDF will go on general release this week, and we will open pre-orders for the print version soon. The booklet is 32 pages long, in full colour. It’s a cute square format, 21cm (~8 inches) square.
Each spread features a piece of art from BEOWULF Age of Heroes, along with some exclusive commentary about each piece, and how it might inspire your adventures.
The BEOWULF Art Book is now available for US Backers! Once they’ve had a chance to redeem their PDFs and get their discount codes, we will open up the PDF and print books for orders. The books are being ordered in short run batches in the UK and US, so the wait for the print book will be a short one.
Character Queue is an ongoing series where we dive deep into our pregenerated characters that we made as part of our introduction to our BEOWULF:Age of Heroes roleplaying game. We were fortunate enough to fund sculpting and casting these characters, so not only do they appear in character sheet form but as professional miniatures as well.
Our character today is Eadig.
“Bald Eadig is a character that represents one extreme of our alignment system. He is a true believer in the new church and its messageand vocal about those beliefs. But he exists in a world where he’s often the exception rather than the majority and his confidence often provides excellent roleplaying opportunities as others react to him or he has to negotiate a situation among those who feel differently.” – Jacob Rodgers
Bald Eadig, Wrestling Hero
There are a great many dark places in the world, and the Book teaches that the faithful should bring the light, and with it burn out evil wherever it may be found. Blessed with the barrel-chested strength that comes with middle-age, a distinct lack of hair, and a devotion to the word of the Book, Bald Eadig means to carry the news of the saviour far and wide, and in doing so battle the forces of darkness as an example to all. Where he can’t bring the benefits of writing and contemplation, he will bring his big stick.
Possessed of a simple knowledge and an earthy goodness, Bald Eadig is a fearsome enemy of the darkness. He has helped build priory walls, defended pilgrims, and guarded monks. Now he is setting out on the swan road to find the greatest enemies of the Church – the very devils of hell and the sons of Cain.
The three questions we get asked whenever we talk about BEOWULF are why two players, why 5e, why Beowulf?
Let’s talk about it!
So the duet play feature at the heart of BEOWULF Age of Heroes is really the driver behind everything we’ve added to the 5e rules. And the reason we decided to develop a duet play mode is tied up with the other two aspects – looking back it’s a bit of a tangled knot!
So, why 5e? This gets asked even more now we’re also doing a|state with Forged in the Dark. Why are we even in that over-populated, “uncool” 5e space? Primarily, believe it or not, because we just like it! (We like a lot of different stuff!)
Having all worked extensively on Adventures in Middle-earth in our previous jobs, and through that to some degree rediscovered “the world’s favourite roleplaying game”, we wanted to go further and do even more with it, and the team were very keen to get back to that system.
Speaking for myself, I find 5e is a collection of quite clever parts, which can be modded tremendously easily. I love stuff like inspiration and advantage – I think they’re really smart. And sure, game historians out there will know that 5e isn’t the first rules system to use these things. But all wrapped up together with a bunch of core assumptions already dealt with? It’s a really interesting space to play in.
And hey, I get it that for some people there are sacred cows within that game set up which are just too unpalatable. That’s ok! But I think it’s a fun ruleset to play around with, and it’s by and large very easy to play, and very easy to get a game together.
Talking of which, this is one of the big drivers behind the choice to make BEOWULF duet – one player and one GM. The look of delight on so many playtester’s faces when they realised they need only find one other person in order to run a campaign was proof we were onto something good. We’ve all struggled to schedule a game, and being able to call one other person and fix a time to play is really powerful.
There’s also a less obvious benefit – you can run the same adventure for several players. So if you have a group of players, BEOWULF makes an excellent pick up game if you can’t run your usual session. Each time you run it is different, but as GM you get more and more familiar with the material, and it gets better and better. There’s a lower cost to generating those good times, given the ease of re-running BEOWULF adventures.
And of course, BEOWULF also works for group play. Everything we built onto 5e to make duet play simple lifts right out.
So why BEOWULF at all? Right at the beginning of Handiwork Games we sat down and chatted about what we’d like to make. The idea of an early medieval/low fantasy/dark ages setting just kept coming up. It’s an era I find really fascinating, and have been interested it most of my life. There’s detail there if you want to study, and it’s readily available at your local library or bookshop. But equally it works as “dark ages-flavoured” heroic fantasy, without any need to read anything.
I don’t like to harp on too much about other games we’ve worked on and that are clearly other people’s babies, but it’s key to the existence of BEOULF – working on a Tolkien RPG for the best part of a decade, and being a key player in imbuing it with that dark ages flavour, you inevitably find your way to Beowulf, and I wound up having a lot of knowledge that couldn’t easily be used in a Third Age Middle-earth setting. It had to come out somewhere!
I also think my art style which, however weird I feel about saying it, was a big tick in the plus column of things we had to work with at the birth of Handiwork Games. My style, and the style that Scot Purdy brings, work well for these subjects.
And from a different angle, if you cook it down in game terms, the lone hero who seeks out monsters and slays them, fits together with the 5e rules in a really interesting way. Making that inevitable combat a real set piece, and the unashamed climax of an adventure is just cool.
Somewhat surprisingly, the poem prompted us to bring a level of mechanical focus on social interaction and investigation to 5e. The poem has a lot to say about how people and life are affected by interactions with the various monsters, and that was important to bring to the table. I’m really proud of those sections of the game that bring huge mechanical support to interacting with NPCs to unravel the mystery of the Monster.
BEOWULF Age of Heroes for 5e is available now* from selected UK and EU stockists, and from our webstore. It is also available with a range of adventures and additional digital content at DrivethruRPG.
*Please note that BEOWULF stock for US backers is currently being shipped. Once caught up with this process we will have more information about US shops and direct orders.