The first copies of BEOWULF!
Yes, they’re real – we finally got out mitts on the very first copies! And just have a LOOK at this artwork:
With huge thanks to our friends, supporters and heroes…
‘An epic tale deserves an epic game system. This is that system’ – John Kovalic
Breathtaking… staggering… atmospheric in the extreme. It’s as if you were stepping into 6th Century Scandinavia and boarding a longship’ – John Gwynne
‘Really magical’ – Will Hindmarch
‘A vast treasure hoard’ – Francesco Nepitello
‘A magnificent accomplishment’ – Lou Anders
‘Brimming with brutal authenticity’ – Snorri Kristjans
‘Ingenious, beautiful, epic, enormous’ – Angus Watson
And to Maria Dahvana Headley for our foreword.
In more BEOWULF news, catch our latest podcast!
While BEOWULF was crafted for duet play (one Hero and one GM), in this episode, Jon and Jacob talk about how it can be played by a full adventuring party.
And you’ll need full adventuring party for this week’s Handimonster! Additional content for the Clatterbones is now available to our patrons – a desert-based scenario for a party of 4th– 5th level. We’ve all seen skeletons before, but not like these…
And in a|state news…
We’ve updated our pages with some info on the game’s history. From its earliest notebook appearances, to its first hardback manifestation at Conpulsion in 2004, it’s been an amazing project. And it returns very soon with a retooled system and all of the original creators still on board!
“Bringing the wine-dark visual vibes of Dark City and the socially-aware dystopia of Metropolis, a|state delivers Dickensian anti-Thatcher sparks and knives sci fi.”
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