Character Queue is an ongoing series where we dive deep into our pregenerated characters that we made as part of our introduction to our BEOWULF:Age of Heroes roleplaying game. We were fortunate enough to fund sculpting and casting these characters, so not only do they appear in character sheet form but as professional miniatures as well.
Alys, A Princess
Born of royal blood, but fostered to a far away land across the sea, Alys found she did not fit in with the other princesses. More interested in learning to read and write, and the wonders these skills revealed, she spurned the traditional crafts of hospitality and needlepoint and the wifely duties expected of her.
Wow, what news we have for you. More details on the forthcoming Handimonsters 2021 Annual, a sneak peek at a|state accessories and lots of details on BEOWULF Age of Heroes!
BEOWULF: Age of Heroes
We’re almost done getting all the BEOWULF rewards out, BEOWULF hits the top ten best sellers, and Digital Pack Seven is almost ready, and you can order the Art Book in both PDF and the Print Edition.
Kickstarter US Shipping Wrapping Up
It’s been a big task getting the books to the US during the global shipping crisis, and a challenge while we waited for them to get through customs, and of course fulfilling any successful kickstarter has a lot of moving parts, but we’re almost there! We’re wrapping up the last few backer orders and starting to get the preorders into the process. Most backers have got their rewards now and we anticipate the great majority of those still in progress will arrive before the end of this coming week.
BEOWULF hits the Top Ten!
We were delighted to learn that BEOWULF Age of Heroes was in the top ten best selling Historical RPGs of 2021! Find out more at Geek Native.
Digital Pack Seven Coming Soon!
Our next BEOWULF Digital Pack will release before the end of the month. It will bring some new Followers and some new Gifts and Burdens to the game, present some more monsters to challenge your Heroes and more!
Art Book Available Now!
The BEOWULF Art Book in PDF form is now available for everyone. If you are located in the US and backed the BEOWULF: Age of Heroes kickstarter, then check your email/spam folder for a free coupon for this PDF as a thank you for your patience.
The BEOWULF Art Book print edition is a compact and beautiful 32 page booklet in full colour. It’s 210mm x 210mm square, and packed to the brim with BEOWULF art and commentary.
The free PDF will be sent to you via DrivethruRPG coupon within 24 working hours of ordering, and the print book will be dispatched in the new year 2022 – it is at print right now. We are sending books from both the UK and the US, so it should arrive very early in the new year.
Please note: If you are a US-based BEOWULF backer we have sent a discount coupon for you to use on this book as a thank you for your patience during the global shipping crisis.
a|state Video Review of Accessories, Late Pledge Window Extended
We’ve received the very first samples of the Compass and Coins from our friends at Campaign Coins – check out the video:
We’re keeping the pledge manager open just a little bit longer… we realise how busy this time of the year is and we want to make sure everyone who’s interested has a chance to put an order in.
Handimonsters 2021 Annual, Preview of Mad Man Jack
The pre-order for the Handimonsters annual will open in the new year!
A full colour 64-page softcover book covering a range of monsters that we released during 2021 along with bonus material, this print edition will cost £10.95 ($15.99 US), plus shipping. Preorders open next week, and we will print in both the UK and US for fast delivery.
A devilish sort of fellow, Mad Man Jack is quite dangerous, with his abilities to leap over moderately sized buildings and do horrendous damage with his claw-hand. Fortunately, he’s only found in cities. You’re not planning to visit one any time soon, are you?
Links
Sign up for our newsletter and you’ll get extra offers, insights and snippets of info.
Join us on Discord, just point your browser at www.discord.me/handiworkgamers and that will generate you an invite. Sometimes you have to cut and paste for the bot to do its magic. Say hello to everyone and find channels for all your favourite releases.
Yesterday we announced the BEOWULF Art Book and gave away coupons for a free PDF our very patient US backers. Today we have opened the PDF for general sale and the print edition for preorder. Let’s talk more about each in turn:
The Art Book PDF
The BEOWULF Art Book in PDF form is now available for everyone. If you are located in the US and backed the BEOWULF: Age of Heroes kickstarter, then check your email/spam folder for a free coupon for this PDF. The book is full of beautiful art, informative detail, and inspiring ideas for BEOWULF games.
BEOWULF Age of Heroes Art Book, PDF $3.99
The Print Edition Art Book Preorder
The BEOWULF art book is a compact and beautiful 32 page booklet in full colour. It’s 210mm x 210mm square, and packed to the brim with BEOWULF art and commentary.
The free PDF will be sent to you via DrivethruRPG coupon within 24 working hours of ordering, and the print book will be dispatched in the new year 2022 – it is at print right now. We are sending books from both the UK and the US, so it should arrive very early in the new year.
Please note: If you are a US-based BEOWULF backer we have sent a discount coupon for you to use on this book as a thank you for your patience during the global shipping crisis.
Our very patient US-based kickstarter backers are taking delivery of their BEOWULF Age of Heroes books about now, with the last round of packages heading out from our US dispatch centre. As a thank you for their amazing patience we’ve decided to put together a BEOWULF art book, which they’ll be getting free in PDF, and at a reduced price for the print version.
The PDF will go on general release this week, and we will open pre-orders for the print version soon. The booklet is 32 pages long, in full colour. It’s a cute square format, 21cm (~8 inches) square.
Each spread features a piece of art from BEOWULF Age of Heroes, along with some exclusive commentary about each piece, and how it might inspire your adventures.
The BEOWULF Art Book is now available for US Backers! Once they’ve had a chance to redeem their PDFs and get their discount codes, we will open up the PDF and print books for orders. The books are being ordered in short run batches in the UK and US, so the wait for the print book will be a short one.
Character Queue is an ongoing series where we dive deep into our pregenerated characters that we made as part of our introduction to our BEOWULF:Age of Heroes roleplaying game. We were fortunate enough to fund sculpting and casting these characters, so not only do they appear in character sheet form but as professional miniatures as well.
Our character today is Eadig.
“Bald Eadig is a character that represents one extreme of our alignment system. He is a true believer in the new church and its messageand vocal about those beliefs. But he exists in a world where he’s often the exception rather than the majority and his confidence often provides excellent roleplaying opportunities as others react to him or he has to negotiate a situation among those who feel differently.” – Jacob Rodgers
Bald Eadig, Wrestling Hero
There are a great many dark places in the world, and the Book teaches that the faithful should bring the light, and with it burn out evil wherever it may be found. Blessed with the barrel-chested strength that comes with middle-age, a distinct lack of hair, and a devotion to the word of the Book, Bald Eadig means to carry the news of the saviour far and wide, and in doing so battle the forces of darkness as an example to all. Where he can’t bring the benefits of writing and contemplation, he will bring his big stick.
Possessed of a simple knowledge and an earthy goodness, Bald Eadig is a fearsome enemy of the darkness. He has helped build priory walls, defended pilgrims, and guarded monks. Now he is setting out on the swan road to find the greatest enemies of the Church – the very devils of hell and the sons of Cain.
The three questions we get asked whenever we talk about BEOWULF are why two players, why 5e, why Beowulf?
Let’s talk about it!
So the duet play feature at the heart of BEOWULF Age of Heroes is really the driver behind everything we’ve added to the 5e rules. And the reason we decided to develop a duet play mode is tied up with the other two aspects – looking back it’s a bit of a tangled knot!
So, why 5e? This gets asked even more now we’re also doing a|state with Forged in the Dark. Why are we even in that over-populated, “uncool” 5e space? Primarily, believe it or not, because we just like it! (We like a lot of different stuff!)
Having all worked extensively on Adventures in Middle-earth in our previous jobs, and through that to some degree rediscovered “the world’s favourite roleplaying game”, we wanted to go further and do even more with it, and the team were very keen to get back to that system.
Speaking for myself, I find 5e is a collection of quite clever parts, which can be modded tremendously easily. I love stuff like inspiration and advantage – I think they’re really smart. And sure, game historians out there will know that 5e isn’t the first rules system to use these things. But all wrapped up together with a bunch of core assumptions already dealt with? It’s a really interesting space to play in.
And hey, I get it that for some people there are sacred cows within that game set up which are just too unpalatable. That’s ok! But I think it’s a fun ruleset to play around with, and it’s by and large very easy to play, and very easy to get a game together.
Talking of which, this is one of the big drivers behind the choice to make BEOWULF duet – one player and one GM. The look of delight on so many playtester’s faces when they realised they need only find one other person in order to run a campaign was proof we were onto something good. We’ve all struggled to schedule a game, and being able to call one other person and fix a time to play is really powerful.
There’s also a less obvious benefit – you can run the same adventure for several players. So if you have a group of players, BEOWULF makes an excellent pick up game if you can’t run your usual session. Each time you run it is different, but as GM you get more and more familiar with the material, and it gets better and better. There’s a lower cost to generating those good times, given the ease of re-running BEOWULF adventures.
And of course, BEOWULF also works for group play. Everything we built onto 5e to make duet play simple lifts right out.
So why BEOWULF at all? Right at the beginning of Handiwork Games we sat down and chatted about what we’d like to make. The idea of an early medieval/low fantasy/dark ages setting just kept coming up. It’s an era I find really fascinating, and have been interested it most of my life. There’s detail there if you want to study, and it’s readily available at your local library or bookshop. But equally it works as “dark ages-flavoured” heroic fantasy, without any need to read anything.
I don’t like to harp on too much about other games we’ve worked on and that are clearly other people’s babies, but it’s key to the existence of BEOULF – working on a Tolkien RPG for the best part of a decade, and being a key player in imbuing it with that dark ages flavour, you inevitably find your way to Beowulf, and I wound up having a lot of knowledge that couldn’t easily be used in a Third Age Middle-earth setting. It had to come out somewhere!
I also think my art style which, however weird I feel about saying it, was a big tick in the plus column of things we had to work with at the birth of Handiwork Games. My style, and the style that Scot Purdy brings, work well for these subjects.
And from a different angle, if you cook it down in game terms, the lone hero who seeks out monsters and slays them, fits together with the 5e rules in a really interesting way. Making that inevitable combat a real set piece, and the unashamed climax of an adventure is just cool.
Somewhat surprisingly, the poem prompted us to bring a level of mechanical focus on social interaction and investigation to 5e. The poem has a lot to say about how people and life are affected by interactions with the various monsters, and that was important to bring to the table. I’m really proud of those sections of the game that bring huge mechanical support to interacting with NPCs to unravel the mystery of the Monster.
BEOWULF Age of Heroes for 5e is available now* from selected UK and EU stockists, and from our webstore. It is also available with a range of adventures and additional digital content at DrivethruRPG.
*Please note that BEOWULF stock for US backers is currently being shipped. Once caught up with this process we will have more information about US shops and direct orders.
Character Queue is a new series where we dive deep into our pregenerated characters that we made as part of our introduction to our BEOWULF:Age of Heroes roleplaying game. We were fortunate enough to fund sculpting and casting these characters, so not only do they appear in character sheet form but as professional miniatures as well.
So let’s explore our first character, Cwenhild:
“Cwenhild is a type of character I don’t feel we see a lot of in roleplaying games – a more mature woman of more generous proportions. Whereas in real life I see a lot of people who fit this general mould. It seems a shame that we don’t have many heroes of this broad type. Cwenhild has lived, raised a family, and lost a family. One hopes that through her vengeance-inspired adventures she might find some happiness!” – Jon Hodgson
Cwenhild, the Widow-Matron of the House
When her husband was slain, Cwenhild mourned for a year and then set about putting the affairs of her hall to rights. Ruling wisely and cautiously, she waited for her three sons to come of age and rule her lost husband’s kingdom. Yet, one by one they were taken: as they flowered into men so they were cut down by war or taken away by creatures left over from ancient times. Now she is alone, with no one else to fight the growing abundance of monsters that herald the end of days and the snuffing out of all good things.
But no straw-death for Cwenhil. No longer the spinning wheel nor the pots of the hearth for her. She has bade broken open the barrow and taken up her husband’s mail and his spear. Too long has she spent weeping and awaiting tidings at the edge of the battlefield. Now she will be the bringer of bad tidings to those who take sons and husbands.
Cwenhild is a traditionalist of the old ways. The evidence of the inevitable end of the world is all around her.
If you’re looking for the sort of 20-sided die that will impress your friends or for a stocking-stuffer for that special roleplayer in your life, our 31mm BEOWULF dice will do the trick. They’re 60% bigger than the standard d20 and come as a set of three. You can, of course, use them in any game that needs a twenty-sided die:
In BEOWULF, every character is a hero. And a hero deserves a big, chonky heroic die.
The Hero’s DieThe Old Ways DieThe Church Die
Wyrd Dice in BEOWULF: Age of Heroes
In our 5e-based duet adventure game BEOWULF: Age of Heroes, each character has a Wyrd, a special heroic fate that belongs to them. This ties into their alignment (do they believe in the Old Ways? Or the new Church?), inspiration, and advantage. When they roll with advantage one of the dice that they roll is their alignment die.
A roll with the Hero’s die and the Old Ways die. When the Hero rolls with advantage they add their alignment die. If they pick their alignment die to be the result they get inspiration. This allows a lucky hero to possibly roll with advantage several times in a row. And, being the only character in the game, they well may need that luck!
A less lucky result. BEOWULF heroes are allowed to pick which die they want to use when they roll with advantage. So a player could take the natural 1 this round and still gain inspiration for later use. A tough choice!
Adventure Awaits!
You can order these huge dice and/or BEOWULF Age of Heroes right now! We also have some awesome dice trays to keep the fun organised.
And it’s looking great! (If a little battered in transit!)
The Three Coins is an RPG within an RPG, and was an unlocked add-on on our smash hit a|state kickstarter. You’ll be able to grab a late pledge soon: sign up to our newsletter to get notified when late pledges go live.