Announcing new editions of Cold City and Hot War

While KING BEOWULF goes from strength to strength, we’re also hard at work on other future titles. Today we’re very happy to announce Cold City and Hot War will be returning!

Originally published in their first editions in 2007 and 2008, we’re honoured and delighted to announce our plan to publish new editions of both Cold City and Hot War in 2024.

These won’t just be new editions of these cult UK indie games: designer Malcolm Craig, now a senior lecturer in history at Liverpool John Moores University, will be working with Handiwork Games as an integral part of his research work into the history of nuclear war in roleplaying games.

These new editions will form part of an impact study – a look at how historical research in combination with roleplaying games can affect the understanding of history and affect the wider culture. Not only will the games be brought up to date in these new editions, but they will contain additional fascinating contextual information about the history of the post-war 20th Century. This is intended to enrich the settings of both games, providing a whole new level of verisimilitude and sheer playable information. It will also be an experiment in ground-breaking presentation and the contextualisation of roleplaying games within our wider culture.


Jon and Malcolm discuss the project in more detail in this video:


As part of the process we’ll be publishing regular updates as free PDFs, videos and web updates, introducing some of the new concepts, and talking about how they bring history and gaming together. These will provide a fascinating insight into both the design process and the history of the periods covered in both games.

This promises to be a unique endeavour, and we’re really looking forward to bringing you more!

About Cold City

In the divided city of Berlin, things hide in the darkness. Things that must be destroyed.

Those that seek out these horrors are riven by suspicion, mistrust and political ambition. The four occupying powers of Britain, France, the USA and the USSR all have their own agendas.

In Cold City, characters are defined not just by who they are and what they are like, but by the views of the other characters and the trust that they have in them.

About Hot War

London. Winter. 1963.

It is a year since the Cold War went hot.

And this was not just a nuclear war. Far more sinister, darker weapons were deployed.

Survival and re-building are all that matter now. But human nature and tragic circumstances mean that everyone has their own ambitions.

Into this maelstrom steps the Special Situations Group, a motley band of men and women tasked with the jobs too dirty or dangerous for anyone else.

KING BEOWULF Cover part two

This post follows on from the previous part here.

Part one covers the thinking behind the direction of this cover, but now let’s turn our attention to some of the things depicted in the image.
The main character we see on the cover is kitted out based on more recent recreations of Early English warrior elites. It’s not super clear if this is a man or a woman Ruler being depicted, and that’s all for the good, but let’s call them “he” for the purposes of this blog. The “King” part of the title is right there. (Check our free preview where we discuss the issue of gender, rulers and “Kingdoms”)

Continue reading “KING BEOWULF Cover part two”

FIVE THINGS YOU WON’T DO IN FIVEEVIL

FiveEvil by Morgan Davie (a|state, Diceratops Presents, Doctor Who RPG) is 5th Edition completely dismembered and reimagined to deliver the horror genre. We’re neck deep in writing and play testing, but in honour of the upcoming Halloween weekend we present five things you WON’T do in FiveEvil:

Your character’s won’t get the chance to benefit from anything so predictable. When you act, the horror acts. Can you do the thing? Because the horror will also do its thing at the same time.

Continue reading “FIVE THINGS YOU WON’T DO IN FIVEEVIL”

Stop! Kraki Time!

In today’s KING BEOWULF update, we talk about The Saga of King Hrolf Kraki. A huge influence on KING BEOWULF. In this instance the Penguin Classics Edition, translated by Jesse L Byock.

Let’s take a look at The Saga of King Hrolf Kraki

This book was a big influence on the development of KING BEOWULF. I pulled it off the shelf at just the right time to turbo-charge where KING BEOWULF needed to go, and what it needed to address as a book. I had a lot of unformed questions, and King Hrolf was there to answer. 

Continue reading “Stop! Kraki Time!”

The Loss of the Trials of the Twin Seas Pallet

Hello. Jon Here.

A few people have asked questions about this topic, and there are some heroes in the sorry tale which I would like to highlight. It also feels like a story that should be told definitively and in one place. So without further ado, the whole sorry tale of our missing Twin Seas pallet, in detail, for your reading pleasure. And once this story is told here, we can point to this post without having to retell the story. ever. again.

Continue reading “The Loss of the Trials of the Twin Seas Pallet”

KING BEOWULF launches tomorrow October 17th

Check out the campaign video!

In KING BEOWULF you’ll found your kingdom, learning (or choosing) what class it has, you’ll raise a hall which gives it a background, you’ll recruit advisors who act as skills. And your kingdom enjoys a new ability score – Prosperity – made up from your Scires (pronounced “shires”), and each season you’ll get to choose what to do with the fruits of your people’s labour. Come winter you’ll need to prove that you’ve been a wise ruler as you pay out from your ring hoard to see your people through the cold months.

Read more in our free 4 page preview:

Sign up to be notified when the campaign goes live so you can get in early!

Find out more about KING BEOWULF here.

KING BEOWULF: Map Set

As you build your kingdom in KING BEOWULF you might well want a visual aid to help you. You might draw a map showing your various scires and their prosperity. You might download one of our maps, (should we fund on kickstarter!)

Or! You might want one of our KING BEOWULF map kits, which will be an add-on at the campaign. These sets will be printed in full colour, on 3mm MDF, laser cut into a beautiful set of tiles. Each tile represents a portion of your kingdom, and has a token slot which represents the prosperity of that particular scir (pronounced “shire” but with an older spelling).

We’ve chosen a really interesting shape that makes a strongly thematic map that you can build up in play. At the end of a session, just take a photo with your phone, and put the pieces away for next time!


Check out the prototype in progress, with bonus Jon waffling:

Find out more about KING BEOWULF here.
Sign up to be notified of the campaign launch here.
Learn more about BEOWULF here.

KING BEOWULF: on playability

(Sign ups are open right now for the KING BEOWULF campaign, which launches on Tuesday 17th October)

When we first set about seriously nailing the aims of BEOWULF Age of Heroes, several themes came out:

To solve a problem for 5e players. We all liked 5e, but we knew “just another 5e book” wasn’t an option for us. It needed to identify something that players struggle with, and provide a solution. For BEOWULF, that’s duet play: the ability to have a satisfying 5e gaming session with one GM and one player.  The delight in the voices of playtesters when they realised they need only find one other player to get a BEOWULF game going will stick with us forever!

We also wanted to make use of what we were good at: adapting source material, knowing a bunch about the early medieval period and the deep influences we learned about working on Tolkien games, as well as an aptitude for the kind of art Jon is known for. 

KING BEOWULF is no different in this regard. We wanted to identify a problem and present an elegant solution, one which allows players to have more fun, and be more creative than ever before. 

Continue reading “KING BEOWULF: on playability”

Your Guess is at Good as Mine…

Hey it’s Friday!

So we’re all hard at work on what is basically “Phase 2” (Or is it 3? Maybe it’s 3?) of Handiwork Games. We have a ton of great new books coming down the pipe – KING BEOWULF, FiveEvil, Maskwitches 2, a new title for a|state, The Burn for The Silver Road, some weird thing Jon is working on, and this, as yet unrevealed title.

Any guesses? (We have mentioned we’re doing this, but not very loudly just yet… and this is only half of the thing.)

Hope you’re getting some gaming done this weekend!